Search found 3 matches
- Mon Dec 29, 2008 12:49 am
- Forum: Unreal 3.2 Support
- Topic: Necessary modules
- Replies: 3
- Views: 2059
Re: Necessary modules
What other methods are there?
- Sun Dec 28, 2008 4:26 am
- Forum: Unreal 3.2 Support
- Topic: Necessary modules
- Replies: 3
- Views: 2059
Necessary modules
What modules do you HAVE to load? I am loading nick user oper mode join part tkl list message, what else do I need?
- Sat Dec 27, 2008 8:59 am
- Forum: Unreal 3.2 Support
- Topic: Compiling Unreal3.2.7 under Microsoft Visual C++ 2008 Expres
- Replies: 0
- Views: 3182
Compiling Unreal3.2.7 under Microsoft Visual C++ 2008 Expres
Compiling Unreal3.2.7 under Microsoft Visual C++ 2008 Express Edition
link kernel32.lib user32.lib gdi32.lib shell32.lib ws2_32.lib advapi32.l
ib dbghelp.lib oldnames.lib comctl32.lib comdlg32.lib /def:wircd.def /im
plib:wircd.lib /nologo /debug /out:WIRCD.EXE SRC/CHANNEL.OBJ SRC/SEND.OBJ SRC/S ...
link kernel32.lib user32.lib gdi32.lib shell32.lib ws2_32.lib advapi32.l
ib dbghelp.lib oldnames.lib comctl32.lib comdlg32.lib /def:wircd.def /im
plib:wircd.lib /nologo /debug /out:WIRCD.EXE SRC/CHANNEL.OBJ SRC/SEND.OBJ SRC/S ...