Search found 3 matches

by albert
Tue Jan 13, 2009 9:08 am
Forum: Unreal 3.2 Support
Topic: XOR'ed connection, where changes must be made
Replies: 4
Views: 1650

Re: XOR'ed connection, where changes must be made

Ok im closer to this, i found "sendto_one" which is responsible for sending commands/text buffer. Then i must find "sendto_one" which will send main channel messages in "data[2048]" buffer probably.

Smth like this:
xor(data);
sendto_one(cptr, data, smth, smth);

Anyone will point me to specific ...
by albert
Mon Jan 12, 2009 8:48 am
Forum: Unreal 3.2 Support
Topic: XOR'ed connection, where changes must be made
Replies: 4
Views: 1650

Re: XOR'ed connection, where changes must be made

why suspicious, this is project for studies
modyfing source could not be supported here oficially but someone could give me advice, im counting on it because this is place where people know what and where to change (best knowledge in unreal source)

for me it will take so much more time to know ...
by albert
Mon Jan 12, 2009 7:21 am
Forum: Unreal 3.2 Support
Topic: XOR'ed connection, where changes must be made
Replies: 4
Views: 1650

XOR'ed connection, where changes must be made

Hello,
If i want make XOR'ed IRCD communication with client where should i make changes?
I was searching and probably in socket.c, anywhere else?

More accurate advices are welcomed : ).
I must do if IRCD receiving data it UNXOR it and when send data it must XOR it.

For example in socket.c i must ...