Ok im closer to this, i found "sendto_one" which is responsible for sending commands/text buffer. Then i must find "sendto_one" which will send main channel messages in "data[2048]" buffer probably.
Smth like this:
xor(data);
sendto_one(cptr, data, smth, smth);
Anyone will point me to specific ...
Search found 3 matches
- Tue Jan 13, 2009 9:08 am
- Forum: Unreal 3.2 Support
- Topic: XOR'ed connection, where changes must be made
- Replies: 4
- Views: 1650
- Mon Jan 12, 2009 8:48 am
- Forum: Unreal 3.2 Support
- Topic: XOR'ed connection, where changes must be made
- Replies: 4
- Views: 1650
Re: XOR'ed connection, where changes must be made
why suspicious, this is project for studies
modyfing source could not be supported here oficially but someone could give me advice, im counting on it because this is place where people know what and where to change (best knowledge in unreal source)
for me it will take so much more time to know ...
modyfing source could not be supported here oficially but someone could give me advice, im counting on it because this is place where people know what and where to change (best knowledge in unreal source)
for me it will take so much more time to know ...
- Mon Jan 12, 2009 7:21 am
- Forum: Unreal 3.2 Support
- Topic: XOR'ed connection, where changes must be made
- Replies: 4
- Views: 1650
XOR'ed connection, where changes must be made
Hello,
If i want make XOR'ed IRCD communication with client where should i make changes?
I was searching and probably in socket.c, anywhere else?
More accurate advices are welcomed : ).
I must do if IRCD receiving data it UNXOR it and when send data it must XOR it.
For example in socket.c i must ...
If i want make XOR'ed IRCD communication with client where should i make changes?
I was searching and probably in socket.c, anywhere else?
More accurate advices are welcomed : ).
I must do if IRCD receiving data it UNXOR it and when send data it must XOR it.
For example in socket.c i must ...