Search found 3 matches
- Thu Feb 19, 2009 3:28 pm
- Forum: Unreal 3.2 Modules
- Topic: Hooks Run Before Module Loaded
- Replies: 0
- Views: 2788
Hooks Run Before Module Loaded
I'm getting some errors when I load my module, and I think that it has to do with the hooks getting called before my modules is officially loaded, i.e. after MOD_INIT but before MOD_LOAD. Here is the relevant code (which is attempting to log things to a SQLite database): DLLFUNC int MOD_TEST(dblog)(...
- Thu Feb 19, 2009 3:13 pm
- Forum: Unreal 3.2 Modules
- Topic: Custom module interfering with cloak's config
- Replies: 2
- Views: 2363
Re: Custom module interfering with cloak's config
Thanks! That was exactly it. I've got another question about module startup, but I'll post it in a new topic for easier searching.
- Thu Jan 29, 2009 5:15 pm
- Forum: Unreal 3.2 Modules
- Topic: Custom module interfering with cloak's config
- Replies: 2
- Views: 2363
Custom module interfering with cloak's config
I'm starting to write a custom module. In order to make it configurable, I'd like to have it process the config file. I've created the necessary stubs, and my mod startup code looks like: DLLFUNC int mymod_config_test(ConfigFile *, ConfigEntry *, int, int *); DLLFUNC int mymod_config_posttest(int *)...