Search found 4 matches

by ShawnPrend
Thu Jun 11, 2009 4:32 am
Forum: Unreal 3.2 Modules
Topic: Module help
Replies: 2
Views: 3032

Module help


#include "config.h"
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "msg.h"
#include "proto.h"
#include "channel.h"
#include <time.h>
#include <sys/stat.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#ifdef _WIN32
#include <io.h>
#endif ...
by ShawnPrend
Tue Feb 03, 2009 7:27 pm
Forum: Unreal 3.2 Modules
Topic: Want to remake mode +m
Replies: 4
Views: 4815

Re: Want to remake mode +m

Create a module which adds a new chanmode, and use the HOOKTYPE_CHANMSG hook for blocking/allowing the message depending on access level.

You'll have to code the module yourself though, these are just to point you in the right direction :).

I'm unsure, though, why you would want an +m like mode ...
by ShawnPrend
Sun Feb 01, 2009 11:55 pm
Forum: Unreal 3.2 Modules
Topic: Want to remake mode +m
Replies: 4
Views: 4815

Re: Want to remake mode +m

Well "Abusive User" says a lot of things. It mean that editing source is not supported and if you keep asking for that, you'll be also banned from here.

Regards.

I didn't realize that editing the source was against the rules, my apologies however I never asked for that on IRC....

Regardless the ...
by ShawnPrend
Sun Feb 01, 2009 10:21 pm
Forum: Unreal 3.2 Modules
Topic: Want to remake mode +m
Replies: 4
Views: 4815

Want to remake mode +m

Okay basically what I want to do is add a new channel mode to m_mode.c based heavily off of +m

Infact, it's almost the exact same thing as +m except +h or above is required instead of +v.

Any help would be appreciated, my ability to read the source so far hasn't let me found exactly where mode m ...