Search found 4 matches
- Thu Jun 11, 2009 4:32 am
- Forum: Unreal 3.2 Modules
- Topic: Module help
- Replies: 2
- Views: 2347
Module help
#include "config.h" #include "struct.h" #include "common.h" #include "sys.h" #include "numeric.h" #include "msg.h" #include "proto.h" #include "channel.h" #include <time.h> #include <sys/stat.h> #include <stdio.h> #incl...
- Tue Feb 03, 2009 7:27 pm
- Forum: Unreal 3.2 Modules
- Topic: Want to remake mode +m
- Replies: 4
- Views: 3280
Re: Want to remake mode +m
Create a module which adds a new chanmode, and use the HOOKTYPE_CHANMSG hook for blocking/allowing the message depending on access level. You'll have to code the module yourself though, these are just to point you in the right direction :). I'm unsure, though, why you would want an +m like mode tha...
- Sun Feb 01, 2009 11:55 pm
- Forum: Unreal 3.2 Modules
- Topic: Want to remake mode +m
- Replies: 4
- Views: 3280
Re: Want to remake mode +m
Well "Abusive User" says a lot of things. It mean that editing source is not supported and if you keep asking for that, you'll be also banned from here. Regards. I didn't realize that editing the source was against the rules, my apologies however I never asked for that on IRC.... Regardle...
- Sun Feb 01, 2009 10:21 pm
- Forum: Unreal 3.2 Modules
- Topic: Want to remake mode +m
- Replies: 4
- Views: 3280
Want to remake mode +m
Okay basically what I want to do is add a new channel mode to m_mode.c based heavily off of +m Infact, it's almost the exact same thing as +m except +h or above is required instead of +v. Any help would be appreciated, my ability to read the source so far hasn't let me found exactly where mode m is ...