Search found 4 matches

by ShawnPrend
Thu Jun 11, 2009 4:32 am
Forum: Unreal 3.2 Modules
Topic: Module help
Replies: 2
Views: 2347

Module help

#include "config.h" #include "struct.h" #include "common.h" #include "sys.h" #include "numeric.h" #include "msg.h" #include "proto.h" #include "channel.h" #include <time.h> #include <sys/stat.h> #include <stdio.h> #incl...
by ShawnPrend
Tue Feb 03, 2009 7:27 pm
Forum: Unreal 3.2 Modules
Topic: Want to remake mode +m
Replies: 4
Views: 3280

Re: Want to remake mode +m

Create a module which adds a new chanmode, and use the HOOKTYPE_CHANMSG hook for blocking/allowing the message depending on access level. You'll have to code the module yourself though, these are just to point you in the right direction :). I'm unsure, though, why you would want an +m like mode tha...
by ShawnPrend
Sun Feb 01, 2009 11:55 pm
Forum: Unreal 3.2 Modules
Topic: Want to remake mode +m
Replies: 4
Views: 3280

Re: Want to remake mode +m

Well "Abusive User" says a lot of things. It mean that editing source is not supported and if you keep asking for that, you'll be also banned from here. Regards. I didn't realize that editing the source was against the rules, my apologies however I never asked for that on IRC.... Regardle...
by ShawnPrend
Sun Feb 01, 2009 10:21 pm
Forum: Unreal 3.2 Modules
Topic: Want to remake mode +m
Replies: 4
Views: 3280

Want to remake mode +m

Okay basically what I want to do is add a new channel mode to m_mode.c based heavily off of +m Infact, it's almost the exact same thing as +m except +h or above is required instead of +v. Any help would be appreciated, my ability to read the source so far hasn't let me found exactly where mode m is ...