Is there a delay that I can set before auto-joining all users to the channels i set?
Thanks!
Regards.
Search found 8 matches
- Thu Feb 12, 2009 6:37 am
- Forum: Unreal 3.2 Support
- Topic: Set:Auto-join
- Replies: 1
- Views: 1583
- Thu Feb 12, 2009 6:32 am
- Forum: Unreal 3.2 Support
- Topic: For /whois information
- Replies: 12
- Views: 4781
Re: For /whois information
Thanks for the help!Jobe1986 wrote:This sounds like your ulines are incorrect.
Make sure you have youe Anope server name listed in your ulines block on ALL servers, rehash them all then restart Anope.
Yeah, there is a typo with the ulined server name.
- Tue Feb 10, 2009 1:04 pm
- Forum: Unreal 3.2 Support
- Topic: Auto Join Channel After Identified
- Replies: 1
- Views: 1238
Auto Join Channel After Identified
Hi!
Is it possible to have the users to auto join channels after they have identified their nick?
The current set:auto-join will work for channel with no +R. Is there any way?
Thanks!
Regards.
Is it possible to have the users to auto join channels after they have identified their nick?
The current set:auto-join will work for channel with no +R. Is there any way?
Thanks!
Regards.
- Sun Feb 08, 2009 5:02 am
- Forum: Unreal 3.2 Support
- Topic: For /whois information
- Replies: 12
- Views: 4781
Re: For /whois information
I have already identified the nick.-NickServ- Q is Q
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-NickServ- Q is a services root administrator.
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-NickServ- Q is currently online.
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-NickServ- Time registered: Jan 30 09:25:44 2009 PST
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-NickServ- Last quit message: Ping timeout
- Sun Feb 08, 2009 3:11 am
- Forum: Unreal 3.2 Support
- Topic: For /whois information
- Replies: 12
- Views: 4781
Re: For /whois information
Yeah, it wrote:
Time registered: Jan 30 22:56:08 2009 PST
Time registered: Jan 30 22:56:08 2009 PST
- Fri Feb 06, 2009 4:08 pm
- Forum: Unreal 3.2 Support
- Topic: For /whois information
- Replies: 12
- Views: 4781
Re: For /whois information
Anope.Casper wrote:What services are you using?
- Thu Feb 05, 2009 1:44 pm
- Forum: Unreal 3.2 Support
- Topic: For /whois information
- Replies: 12
- Views: 4781
Re: For /whois information
Yeah, I have the services running.
However, I uses UseSVS2MODE with unreal 3.2. But it is still missing that line.
It seems like the usermode is without +r.
How do I set +r for usermode everytime they have successfully identify their nick?
Thanks!
However, I uses UseSVS2MODE with unreal 3.2. But it is still missing that line.
It seems like the usermode is without +r.
How do I set +r for usermode everytime they have successfully identify their nick?
Thanks!
- Wed Feb 04, 2009 4:13 pm
- Forum: Unreal 3.2 Support
- Topic: For /whois information
- Replies: 12
- Views: 4781
For /whois information
Hi! How do you I set the whois output to show whether is the nick registered or not? For example: Original: Testuser is TestUser@Test.IP* TestUser Testuser on #test Testuser using test.localhost.com test.localhost.com Testuser has been idle 1sec, signed on Wed Feb 04 21:46:50 Testuser End of /WHOIS ...