Search found 8 matches

by siaosiaokia
Thu Feb 12, 2009 6:37 am
Forum: Unreal 3.2 Support
Topic: Set:Auto-join
Replies: 1
Views: 1583

Set:Auto-join

Is there a delay that I can set before auto-joining all users to the channels i set?

Thanks!
Regards.
by siaosiaokia
Thu Feb 12, 2009 6:32 am
Forum: Unreal 3.2 Support
Topic: For /whois information
Replies: 12
Views: 4700

Re: For /whois information

Jobe1986 wrote:This sounds like your ulines are incorrect.

Make sure you have youe Anope server name listed in your ulines block on ALL servers, rehash them all then restart Anope.
Thanks for the help!
Yeah, there is a typo with the ulined server name.
by siaosiaokia
Tue Feb 10, 2009 1:04 pm
Forum: Unreal 3.2 Support
Topic: Auto Join Channel After Identified
Replies: 1
Views: 1228

Auto Join Channel After Identified

Hi!

Is it possible to have the users to auto join channels after they have identified their nick?

The current set:auto-join will work for channel with no +R. Is there any way?

Thanks!
Regards.
by siaosiaokia
Sun Feb 08, 2009 5:02 am
Forum: Unreal 3.2 Support
Topic: For /whois information
Replies: 12
Views: 4700

Re: For /whois information

-NickServ- Q is Q
-
-NickServ- Q is a services root administrator.
-
-NickServ- Q is currently online.
-
-NickServ- Time registered: Jan 30 09:25:44 2009 PST
-
-NickServ- Last quit message: Ping timeout
I have already identified the nick.
by siaosiaokia
Sun Feb 08, 2009 3:11 am
Forum: Unreal 3.2 Support
Topic: For /whois information
Replies: 12
Views: 4700

Re: For /whois information

Yeah, it wrote:

Time registered: Jan 30 22:56:08 2009 PST
by siaosiaokia
Fri Feb 06, 2009 4:08 pm
Forum: Unreal 3.2 Support
Topic: For /whois information
Replies: 12
Views: 4700

Re: For /whois information

Casper wrote:What services are you using?
Anope.
by siaosiaokia
Thu Feb 05, 2009 1:44 pm
Forum: Unreal 3.2 Support
Topic: For /whois information
Replies: 12
Views: 4700

Re: For /whois information

Yeah, I have the services running.

However, I uses UseSVS2MODE with unreal 3.2. But it is still missing that line.

It seems like the usermode is without +r.

How do I set +r for usermode everytime they have successfully identify their nick?

Thanks!
by siaosiaokia
Wed Feb 04, 2009 4:13 pm
Forum: Unreal 3.2 Support
Topic: For /whois information
Replies: 12
Views: 4700

For /whois information

Hi! How do you I set the whois output to show whether is the nick registered or not? For example: Original: Testuser is TestUser@Test.IP* TestUser Testuser on #test Testuser using test.localhost.com test.localhost.com Testuser has been idle 1sec, signed on Wed Feb 04 21:46:50 Testuser End of /WHOIS ...