Search found 17 matches
- Sun Sep 19, 2010 10:50 pm
- Forum: Unreal 3.2 Modules
- Topic: about port passwording
- Replies: 1
- Views: 1953
about port passwording
Is it possible to make module something like port passwording to block all ports that are used for proxies and BNC
- Fri Apr 09, 2010 10:43 pm
- Forum: Unreal 3.2 Support
- Topic: netsplit
- Replies: 3
- Views: 1883
Re: netsplit
OK I'll check and send it to unreal admins.katsklaw wrote:As with all software, Unreal is not bug free. IF your server is truly crashing then we'd need a backtrace if Unreal created a core. There may be an unknown exploit being taken advantage of.
- Thu Apr 08, 2010 10:53 am
- Forum: Unreal 3.2 Support
- Topic: netsplit
- Replies: 3
- Views: 1883
netsplit
I'm having problems when some idiots start ddos on any of the irc servers and when netsplit happens hub just crush too. Hub has no redirected any of the irc domains but when crush for example irc.myserver.com, hub.myserver.com crush too for some reason. Anyone has any idea where could be a problem ?...
- Fri Mar 19, 2010 7:57 am
- Forum: Unreal 3.2 Spamfilters
- Topic: help with regex
- Replies: 6
- Views: 15831
Re: help with regex
Stealth when I go on google and type those IPs it says they are Proxy, but those scanners don't pick them for some reason
- Thu Mar 18, 2010 9:00 am
- Forum: Unreal 3.2 Spamfilters
- Topic: help with regex
- Replies: 6
- Views: 15831
Re: help with regex
Unreal's regex matching is already case-insensitive by default. You simply just need to add onto the end of the regex what your flooder is using: ^(.+)!.+@.+:\1 \([a-z]\)$ Also, if you are having such a problem with flooding that you need a new regex every time they change scripts, you should run a...
- Wed Mar 17, 2010 7:16 am
- Forum: Unreal 3.2 Spamfilters
- Topic: If someone can help with this
- Replies: 1
- Views: 11094
If someone can help with this
I had some kids were flooding with one dot
like
nickname .
othernickname .
andother .
etc
Nicknames were totally mixed and there was no way to add spam filter on nicknames I was just bit confused if I add /spamfilter add c gline 1d spam .
that would make cleanup on the server
Any idea ?
like
nickname .
othernickname .
andother .
etc
Nicknames were totally mixed and there was no way to add spam filter on nicknames I was just bit confused if I add /spamfilter add c gline 1d spam .
that would make cleanup on the server
Any idea ?
- Tue Mar 09, 2010 7:20 am
- Forum: Unreal 3.2 Support
- Topic: Blocking Commands
- Replies: 6
- Views: 2091
Re: Blocking Commands
I have one question which could be related to this one. First I apologize if I had to open new thread and post the question but anyway I'll ask in here :) Spammers are users who does to many times whois on others and if is there some way to stop those who does whois very often, like disconnect them ...
- Thu Dec 31, 2009 4:36 am
- Forum: Unreal 3.2 Modules
- Topic: Angrywolf`s m_getinfo.c
- Replies: 3
- Views: 2897
Re: Angrywolf`s m_getinfo.c
Did you load module ? And you have to be at least IRCop to use command /getinfo nick. I have install it and works fine
- Wed Dec 23, 2009 11:22 pm
- Forum: Unreal 3.2 Support
- Topic: Help If Possible
- Replies: 8
- Views: 2451
Re: Help If Possible
I know what do you guys mean, I have been asked by someone if is possible to do it. All he is after when someone does command /who nickname or /who #channel , he wants to hide on which server user is connected. If you ask why he wants it I don't know :) /who nickname #channel ident user-host.com irc...
- Tue Dec 22, 2009 9:39 am
- Forum: Unreal 3.2 Support
- Topic: Help If Possible
- Replies: 8
- Views: 2451
Re: Help If Possible
But is it possible to make that command only for ircop and higher , or at least change some informations like host, server where connected etc
- Tue Nov 03, 2009 9:07 am
- Forum: Unreal 3.2 Modules
- Topic: Is there module for this
- Replies: 1
- Views: 2075
Re: Is there module for this
Or show users that everyone is connecting from one server like:
hub.myircserver.com
hub.myircserver.com
- Sat Oct 31, 2009 1:12 am
- Forum: Unreal 3.2 Modules
- Topic: Is there module for this
- Replies: 1
- Views: 2075
Is there module for this
I'd like to hide one line when user go /whois nick nick is ident@some.host.com *Real name nick is a registered nick nick on #services nick using irc.myircserver.com. IRC Server nick End of /WHOIS list. This red line I'd like to hide from normal users, only IRCop would be able to see that line, any c...
- Sun Oct 18, 2009 11:55 am
- Forum: Unreal 3.2 Modules
- Topic: Auth Module
- Replies: 7
- Views: 5373
Re: Auth Module
Would be good with this auth module to work with nickserv. If is user registered and join irc network ask him for auth but if users identify to nickserv allow them to join channels without typing auth code. But this would be module for services.
- Fri Mar 06, 2009 8:30 am
- Forum: Unreal 3.2 Support
- Topic: Problem with static quit
- Replies: 6
- Views: 5053
Re: Problem with static quit
This is set block maxchannelsperuser 10; /* The minimum time a user must be connected before being allowed to use a QUIT message, * This will hopefully help stop spam */ anti-spam-quit-message-time 30s; /* Make the message in static-quit show in all quits - meaning no custom quits are allowed on loc...
- Thu Mar 05, 2009 11:16 am
- Forum: Unreal 3.2 Support
- Topic: Problem with static quit
- Replies: 6
- Views: 5053
Re: Problem with static quit
Then the configuration of the Java PJIRC chat is overriding the /quit <text>. Check your settings! Can't be problem in PJIRC and mIRC and anyother mIRC Script like ( Scoop, Extreme etc.) same thing with users who using X Chat or KvIRC. QUIT msg is still same /quiting nickname If I reinstall Unreal ...