Search found 17 matches

by Izv143
Sun Sep 19, 2010 10:50 pm
Forum: Unreal 3.2 Modules
Topic: about port passwording
Replies: 1
Views: 1905

about port passwording

Is it possible to make module something like port passwording to block all ports that are used for proxies and BNC
by Izv143
Fri Apr 09, 2010 10:43 pm
Forum: Unreal 3.2 Support
Topic: netsplit
Replies: 3
Views: 1869

Re: netsplit

katsklaw wrote:As with all software, Unreal is not bug free. IF your server is truly crashing then we'd need a backtrace if Unreal created a core. There may be an unknown exploit being taken advantage of.
OK I'll check and send it to unreal admins.
by Izv143
Thu Apr 08, 2010 10:53 am
Forum: Unreal 3.2 Support
Topic: netsplit
Replies: 3
Views: 1869

netsplit

I'm having problems when some idiots start ddos on any of the irc servers and when netsplit happens hub just crush too. Hub has no redirected any of the irc domains but when crush for example irc.myserver.com, hub.myserver.com crush too for some reason. Anyone has any idea where could be a problem ?...
by Izv143
Fri Mar 19, 2010 7:57 am
Forum: Unreal 3.2 Spamfilters
Topic: help with regex
Replies: 6
Views: 14327

Re: help with regex

Stealth when I go on google and type those IPs it says they are Proxy, but those scanners don't pick them for some reason :|
by Izv143
Thu Mar 18, 2010 9:00 am
Forum: Unreal 3.2 Spamfilters
Topic: help with regex
Replies: 6
Views: 14327

Re: help with regex

Unreal's regex matching is already case-insensitive by default. You simply just need to add onto the end of the regex what your flooder is using: ^(.+)!.+@.+:\1 \([a-z]\)$ Also, if you are having such a problem with flooding that you need a new regex every time they change scripts, you should run a...
by Izv143
Wed Mar 17, 2010 7:16 am
Forum: Unreal 3.2 Spamfilters
Topic: If someone can help with this
Replies: 1
Views: 9692

If someone can help with this

I had some kids were flooding with one dot
like
nickname .
othernickname .
andother .

etc

Nicknames were totally mixed and there was no way to add spam filter on nicknames I was just bit confused if I add /spamfilter add c gline 1d spam .
that would make cleanup on the server :)
Any idea ?
by Izv143
Tue Mar 09, 2010 7:20 am
Forum: Unreal 3.2 Support
Topic: Blocking Commands
Replies: 6
Views: 2076

Re: Blocking Commands

I have one question which could be related to this one. First I apologize if I had to open new thread and post the question but anyway I'll ask in here :) Spammers are users who does to many times whois on others and if is there some way to stop those who does whois very often, like disconnect them ...
by Izv143
Thu Dec 31, 2009 4:36 am
Forum: Unreal 3.2 Modules
Topic: Angrywolf`s m_getinfo.c
Replies: 3
Views: 2850

Re: Angrywolf`s m_getinfo.c

Did you load module ? And you have to be at least IRCop to use command /getinfo nick. I have install it and works fine :)
by Izv143
Wed Dec 23, 2009 11:22 pm
Forum: Unreal 3.2 Support
Topic: Help If Possible
Replies: 8
Views: 2435

Re: Help If Possible

I know what do you guys mean, I have been asked by someone if is possible to do it. All he is after when someone does command /who nickname or /who #channel , he wants to hide on which server user is connected. If you ask why he wants it I don't know :) /who nickname #channel ident user-host.com irc...
by Izv143
Tue Dec 22, 2009 9:39 am
Forum: Unreal 3.2 Support
Topic: Help If Possible
Replies: 8
Views: 2435

Re: Help If Possible

But is it possible to make that command only for ircop and higher , or at least change some informations like host, server where connected etc
by Izv143
Tue Nov 03, 2009 9:07 am
Forum: Unreal 3.2 Modules
Topic: Is there module for this
Replies: 1
Views: 2036

Re: Is there module for this

Or show users that everyone is connecting from one server like:
hub.myircserver.com
by Izv143
Sat Oct 31, 2009 1:12 am
Forum: Unreal 3.2 Modules
Topic: Is there module for this
Replies: 1
Views: 2036

Is there module for this

I'd like to hide one line when user go /whois nick nick is ident@some.host.com *Real name nick is a registered nick nick on #services nick using irc.myircserver.com. IRC Server nick End of /WHOIS list. This red line I'd like to hide from normal users, only IRCop would be able to see that line, any c...
by Izv143
Sun Oct 18, 2009 11:55 am
Forum: Unreal 3.2 Modules
Topic: Auth Module
Replies: 7
Views: 5303

Re: Auth Module

Would be good with this auth module to work with nickserv. If is user registered and join irc network ask him for auth but if users identify to nickserv allow them to join channels without typing auth code. But this would be module for services.
by Izv143
Fri Mar 06, 2009 8:30 am
Forum: Unreal 3.2 Support
Topic: Problem with static quit
Replies: 6
Views: 4999

Re: Problem with static quit

This is set block maxchannelsperuser 10; /* The minimum time a user must be connected before being allowed to use a QUIT message, * This will hopefully help stop spam */ anti-spam-quit-message-time 30s; /* Make the message in static-quit show in all quits - meaning no custom quits are allowed on loc...
by Izv143
Thu Mar 05, 2009 11:16 am
Forum: Unreal 3.2 Support
Topic: Problem with static quit
Replies: 6
Views: 4999

Re: Problem with static quit

Then the configuration of the Java PJIRC chat is overriding the /quit <text>. Check your settings! Can't be problem in PJIRC and mIRC and anyother mIRC Script like ( Scoop, Extreme etc.) same thing with users who using X Chat or KvIRC. QUIT msg is still same /quiting nickname If I reinstall Unreal ...