Thank you katsklaw, that is very helpful information. I appreciate all the help, again.
Best regards,
Invictus
Search found 3 matches
- Fri Jul 31, 2009 3:28 pm
- Forum: Unreal 3.2 Support
- Topic: Linked Server Hides User Hostmasks?
- Replies: 5
- Views: 2410
- Sat Jul 18, 2009 4:41 pm
- Forum: Unreal 3.2 Support
- Topic: Linked Server Hides User Hostmasks?
- Replies: 5
- Views: 2410
Re: Linked Server Hides User Hostmasks?
Thank you both for your replies. We were trying to create the bot in a quasi-ChanServ/AuthServ manner, but I suppose as long as don't lose any capabilities as a client rather than a server, we'd be okay.
It sounds like from what I'm hearing that it's just the nature of it being connected as a ...
It sounds like from what I'm hearing that it's just the nature of it being connected as a ...
- Sat Jul 18, 2009 5:06 am
- Forum: Unreal 3.2 Support
- Topic: Linked Server Hides User Hostmasks?
- Replies: 5
- Views: 2410
Linked Server Hides User Hostmasks?
Good evening,
First and foremost, I'll preface this by saying that I'm new to the ircd scene, so bear with me if I am using improper terminology, or what not in this question.
I am working with a team to develop a perl bot which connects to our unrealircd instance as a linked server. For testing ...
First and foremost, I'll preface this by saying that I'm new to the ircd scene, so bear with me if I am using improper terminology, or what not in this question.
I am working with a team to develop a perl bot which connects to our unrealircd instance as a linked server. For testing ...