That would be great if I knew the hostname/ip address of every client that is connecting. Fact is i don't, and it is likely to change if anyone connects from different computers. I need usernames.
This is what I have been trying, and it isn't working.
allow {
ip *;
hostname *;
class clients ...
Search found 4 matches
- Sat Aug 22, 2009 6:37 am
- Forum: Unreal 3.2 Support
- Topic: Require Username/Password
- Replies: 6
- Views: 7969
- Fri Aug 21, 2009 12:31 pm
- Forum: Unreal 3.2 Support
- Topic: Require Username/Password
- Replies: 6
- Views: 7969
Re: Require Username/Password
I did read that part and haven't been able to get it to work for me. I am trying to slowly create users for everyone that needs an account. So i want a blanket everybody password while im going through and creating accounts. This is what I have:
allow {
ip *username*;
hostname *@*;
class clients ...
allow {
ip *username*;
hostname *@*;
class clients ...
- Wed Aug 12, 2009 4:18 pm
- Forum: Unreal 3.2 Support
- Topic: Require Username/Password
- Replies: 6
- Views: 7969
Require Username/Password
Hello! I am trying to require username/passwords to connect to my irc server. I have created operator accounts and they work. Also I would like to require passwords to different offical chat rooms anyone know how?
Thanks in advance
Thanks in advance
- Wed Jul 29, 2009 7:00 pm
- Forum: Unreal 3.2 Support
- Topic: Notices
- Replies: 2
- Views: 2076
Notices
Hello all!
I am a little bit newer to Unreal but I have read through the entire documenation and couldn't see anything with this. I setup a secure server that only allows the ssl connections. Everytime a user connects to the server we get these messages:
(notice) *** You are connected to server with ...
I am a little bit newer to Unreal but I have read through the entire documenation and couldn't see anything with this. I setup a secure server that only allows the ssl connections. Everytime a user connects to the server we get these messages:
(notice) *** You are connected to server with ...