Now that you mention that, it is very possible. All I did was include a if check really, nothing is being processed at all.
I did not even consider that possibility.
Search found 10 matches
- Sat Jul 20, 2013 11:24 pm
- Forum: Services
- Topic: help with custom service
- Replies: 10
- Views: 10171
- Sun Jul 07, 2013 7:17 pm
- Forum: Services
- Topic: help with custom service
- Replies: 10
- Views: 10171
Re: help with custom service
sorry, but I'm pretty sure this one server (my server) my Services is connecting to is a leaf, even the hub has it set as a leaf and my server is set as a leaf as well. the service is ulined in all 3 servers. The service connects,responds to pings. it reports MODES/JOINS/PARTS/KICKS/QUITS/NICKS acro...
- Sun Jul 07, 2013 9:15 am
- Forum: Services
- Topic: help with custom service
- Replies: 10
- Views: 10171
Re: help with custom service
I'm doing this in c++, and basically I am using: vector<string> usernames - probably not the best thing to use, but this is for test, however this is not even the error. anyways, I also have the buffer split into tokens via the vector <string>, anyways I have some checks - they log fine but it seems...
- Wed Jun 19, 2013 6:43 pm
- Forum: Services
- Topic: help with custom service
- Replies: 10
- Views: 10171
Re: help with custom service
I was just wondering, what would happen if, its not remembered?
- Sun Jun 16, 2013 9:52 am
- Forum: Services
- Topic: help with custom service
- Replies: 10
- Views: 10171
Re: help with custom service
Update:
I figured it out, there was one more command I was forgetting. the SERVER one
I figured it out, there was one more command I was forgetting. the SERVER one
- Sun Jun 16, 2013 6:19 am
- Forum: Services
- Topic: help with custom service
- Replies: 10
- Views: 10171
help with custom service
Okay I know a fair share of programming, not enough to make me a pro (otherwise I would not be making this post lol ) Anyways, and old IRC community I belonged to had a custom made IRC service, but the problem was the service was so outdated, and its combined between C and MySQL it's real hard to &q...
- Sun May 16, 2010 5:17 pm
- Forum: Unreal 3.2 Modules
- Topic: CourtRoom (not lite) recompiled
- Replies: 2
- Views: 2182
Re: CourtRoom (not lite) recompiled
Understandable
- Sat May 15, 2010 10:41 pm
- Forum: Unreal 3.2 Modules
- Topic: CourtRoom (not lite) recompiled
- Replies: 2
- Views: 2182
CourtRoom (not lite) recompiled
First of all, for the last couple of months I been looking for a type of "Jail" system. And I finally found one... However It needs to be compiled. Well I can't compile on this computer, I get one error after another... My latest error is "compiling without NOSPOOF is not supported&qu...
- Fri Aug 14, 2009 9:12 pm
- Forum: Unreal 3.2 Modules
- Topic: Looking for a Service/Moduel
- Replies: 3
- Views: 2467
Re: Looking for a Service/Moduel
Well I found a windows download for JoinPartSno.dll But when I load it, I'm told it was made for version 3.2.2 and not made for 3.2.8...
I can't program worth a shitz so...
I can't program worth a shitz so...
- Tue Aug 11, 2009 10:15 pm
- Forum: Unreal 3.2 Modules
- Topic: Looking for a Service/Moduel
- Replies: 3
- Views: 2467
Looking for a Service/Moduel
Hi all, Even though I'm a new member I'm the owner of a IRC network, and there are 2 things that I been trying to find. Option A. (Problem 1) I'm trying to find a service that only reports Join/Parts in channels. Nothing else, I could care less if they planned to overthrow my network there. All I wa...