How can I tell who is actually doing the Global message? Lately someone has been sending a bunch of them and I only have 3 IRCops. When the message appears I do not see who is doing it. Is there a way to block everyone? Also how do you actually send a global msg to everyone?
TIA
Search found 13 matches
- Sat Jul 03, 2010 5:41 pm
- Forum: Services
- Topic: Global Messages
- Replies: 1
- Views: 3774
- Thu Apr 22, 2010 8:45 pm
- Forum: Unreal 3.2 Support
- Topic: Too many IPS
- Replies: 9
- Views: 5024
Re: Too many IPS
OK if I edit unrealircd.conf:
allow {
ip *@127.0.0.1;
hostname *@services.localhost.net;
class servers;
maxperip 2;
};
allow {
ip *@XXX.XXX.XXX.XXX;
hostname *;
class clients;
password "XXX";
maxperip 1;
};
allow {
ip *@96.XXX.XXX.XXX; <---this is me
hostname *;
class clients ...
allow {
ip *@127.0.0.1;
hostname *@services.localhost.net;
class servers;
maxperip 2;
};
allow {
ip *@XXX.XXX.XXX.XXX;
hostname *;
class clients;
password "XXX";
maxperip 1;
};
allow {
ip *@96.XXX.XXX.XXX; <---this is me
hostname *;
class clients ...
- Thu Apr 22, 2010 6:46 pm
- Forum: Unreal 3.2 Support
- Topic: Too many IPS
- Replies: 9
- Views: 5024
Re: Too many IPS
No, I am still getting too many connections from your IP
This is what I have when I do exception view:
*OperServ* Current Session Limit Exception list:
*OperServ* 1. pool-96-XXX-XXX-XXX.nycmny.fios.verizon.net (by intel233 on Apr 13 2010; does not expire)
*OperServ* Limit: 0 - intel233 ...
This is what I have when I do exception view:
*OperServ* Current Session Limit Exception list:
*OperServ* 1. pool-96-XXX-XXX-XXX.nycmny.fios.verizon.net (by intel233 on Apr 13 2010; does not expire)
*OperServ* Limit: 0 - intel233 ...
- Thu Apr 22, 2010 4:57 pm
- Forum: Unreal 3.2 Support
- Topic: Too many IPS
- Replies: 9
- Views: 5024
Re: Too many IPS
I thought you needed a hostmask NOT IP
Yes I am on dynamic but when my IP changes I update with the current IP.
Yes I am on dynamic but when my IP changes I update with the current IP.
- Thu Apr 22, 2010 4:37 pm
- Forum: Unreal 3.2 Support
- Topic: Too many IPS
- Replies: 9
- Views: 5024
Re: Too many IPS
Nope.. I still occasionally get kicked with too many IPs and now I can not bring in another bot because it says to many connections from your IP.
I need to be exempt from this.
I have tried:
/msg operserv exception add +0 *XXX.XXX.XXX.XXX 0 intel233
/msg operserv exception add +0 *.pool-XXX-XXX-XXX ...
I need to be exempt from this.
I have tried:
/msg operserv exception add +0 *XXX.XXX.XXX.XXX 0 intel233
/msg operserv exception add +0 *.pool-XXX-XXX-XXX ...
- Wed Apr 14, 2010 12:31 pm
- Forum: Unreal 3.2 Support
- Topic: Too many IPS
- Replies: 9
- Views: 5024
Re: Too many IPS
Just for myself.
Sorry the 2nd line should have been:
/msg operserv exception add +0 *.pool-XXX.XXX.XXX.net 0 intel233
Sorry the 2nd line should have been:
/msg operserv exception add +0 *.pool-XXX.XXX.XXX.net 0 intel233
- Wed Apr 14, 2010 12:50 am
- Forum: Unreal 3.2 Support
- Topic: Too many IPS
- Replies: 9
- Views: 5024
Too many IPS
I need to have at least 4-5 connections and i keep getting Too many connections from your IP.
I already tried :
/msg operserv exception add +0 *XXX.XXX.XXX.XXX 0 intel233
/msg operserv exception add +0 *.pool-XXX.XXX.XXX.net 0 Encino
Is there something else I need to do?
I already tried :
/msg operserv exception add +0 *XXX.XXX.XXX.XXX 0 intel233
/msg operserv exception add +0 *.pool-XXX.XXX.XXX.net 0 Encino
Is there something else I need to do?
- Sat Mar 13, 2010 12:27 am
- Forum: Unreal 3.2 Support
- Topic: Exiting ssl client
- Replies: 1
- Views: 1507
Exiting ssl client
I have 1 client that seems to be having an issue. All I see is the following error:
-testing.org- Exiting ssl client [@66.XXXX.XXX.XXX.64820]: SSL_accept(): Internal OpenSSL error or protocol error
-testing.org- Exiting ssl client [@66.XXX.XXX.XXX.63123]: SSL_accept(): Internal OpenSSL error or ...
-testing.org- Exiting ssl client [@66.XXXX.XXX.XXX.64820]: SSL_accept(): Internal OpenSSL error or protocol error
-testing.org- Exiting ssl client [@66.XXX.XXX.XXX.63123]: SSL_accept(): Internal OpenSSL error or ...
- Thu Aug 13, 2009 8:51 pm
- Forum: Unreal 3.2 Support
- Topic: LAG
- Replies: 5
- Views: 2039
Re: LAG
Saw that but was hoping for another solution. I will just make the bot a admin.
- Thu Aug 13, 2009 8:29 pm
- Forum: Unreal 3.2 Support
- Topic: llow::allow specified without a value
- Replies: 2
- Views: 1610
llow::allow specified without a value
allow {
ip *@*;
hostname *@*;
class clients;
password "RoCkz";
maxperip 4;
options {
ssl;
};
allow {
ip *@77.XXX.XXX.XXX;
hostname *;
class clients;
maxperip 6;
};
allow {
ip *@127.0.0.1;
hostname *@services.localhost.net;
class servers;
maxperip 2;
};
};
I dont know what I am ...
ip *@*;
hostname *@*;
class clients;
password "RoCkz";
maxperip 4;
options {
ssl;
};
allow {
ip *@77.XXX.XXX.XXX;
hostname *;
class clients;
maxperip 6;
};
allow {
ip *@127.0.0.1;
hostname *@services.localhost.net;
class servers;
maxperip 2;
};
};
I dont know what I am ...
- Thu Aug 13, 2009 3:10 am
- Forum: Unreal 3.2 Support
- Topic: LAG
- Replies: 5
- Views: 2039
LAG
I have a bot on my ircd and when I do anything it lags really bad. I made the bot a admin and that seems to have fixed the issue but would prefer not to have it with admin rights. What would I need to change so the lag is not really bad?
- Thu Aug 13, 2009 12:23 am
- Forum: Unreal 3.2 Support
- Topic: Password to connect to IRCD
- Replies: 5
- Views: 2817
Re: Password to connect to IRCD
allow {
ip *@68.XXX.XXX.XXX;
hostname *;
class clients;
maxperip 6;
};
allow {
ip *@*;
hostname *@*;
class clients;
password "RoCkz&RollZ";
maxperip 4;
options {
ssl;
};
};
This will limit me to only 4 if my ip is 68.XXX.XXX.XXX I need to have at least 5-6 logins and now if i put the ...
ip *@68.XXX.XXX.XXX;
hostname *;
class clients;
maxperip 6;
};
allow {
ip *@*;
hostname *@*;
class clients;
password "RoCkz&RollZ";
maxperip 4;
options {
ssl;
};
};
This will limit me to only 4 if my ip is 68.XXX.XXX.XXX I need to have at least 5-6 logins and now if i put the ...
- Wed Aug 12, 2009 10:28 pm
- Forum: Unreal 3.2 Support
- Topic: Password to connect to IRCD
- Replies: 5
- Views: 2817
Password to connect to IRCD
allow {
ip *@*;
hostname *@*;
class clients;
password "RoCkz&RollZ";
maxperip 2;
options {
ssl;
I thought this would make it so everyone have to put in that p/w in order to connect. I had a couple people tell me they are able ot connect without supplying a password.
Any help is appreciated.
ip *@*;
hostname *@*;
class clients;
password "RoCkz&RollZ";
maxperip 2;
options {
ssl;
I thought this would make it so everyone have to put in that p/w in order to connect. I had a couple people tell me they are able ot connect without supplying a password.
Any help is appreciated.