Search found 3 matches
- Sun Feb 17, 2013 6:28 pm
- Forum: Unreal 3.2 Support
- Topic: Problems linking from ipv6 compile to ipv4 compile
- Replies: 5
- Views: 5389
Re: Problems linking from ipv6 compile to ipv4 compile
Yes, incoming IPv4 connections work, clients and servers alike. From the server I would like to link to, it is possible to estalbish a link from that server instead. If you would like I would be more than happy to give you (Syzop) an account on my FreeBSD box so that you can install and play around ...
- Sat Feb 16, 2013 9:50 am
- Forum: Unreal 3.2 Support
- Topic: Problems linking from ipv6 compile to ipv4 compile
- Replies: 5
- Views: 5389
Re: Problems linking from ipv6 compile to ipv4 compile
The other server is running FreeBSD 8. The other server isn't the issue - the connection attempt isn't even made. If I specify a different IP for the target server, I get the same error, so I know it's not the other server which is at fault. Sorry for late reply have been hecticly busy at work :( Fo...
- Mon Feb 04, 2013 9:52 am
- Forum: Unreal 3.2 Support
- Topic: Problems linking from ipv6 compile to ipv4 compile
- Replies: 5
- Views: 5389
Problems linking from ipv6 compile to ipv4 compile
I've recently downloaded and compiled Unreal3.2.10 on FreeBSD 9.0-RELEASE-p3, and it all appears to be working except for when I need to link it to a server that only has IPv4 support (and conversely, has been compiled without IPv6 support) This is my current listen blocks and link (note: hostnames,...