Search found 10 matches

by miniCruzer
Thu Apr 01, 2010 10:18 pm
Forum: Services
Topic: protect IRCoper from kick
Replies: 3
Views: 3013

Re: protect IRCoper from kick

If your services are ulined, they can kick anyone. The only way to completely prevent services from kicking Opers is to remove them from the Uline list. Umode +q only protects against non-Ulines.
by miniCruzer
Sun Mar 21, 2010 7:21 pm
Forum: Unreal 3.2 Support
Topic: Gline GECOS
Replies: 2
Views: 2584

Gline GECOS

I'm taking preventative measures on my network, and I am trying to shut out all wIRC users. wIRC is not a threat to me, I just see it as an annoyance. Although there is no 100% un-evadable way of closing out all connections from wIRC (or other malicious clients), it is possible to put things into ef...
by miniCruzer
Sun Jan 10, 2010 10:27 pm
Forum: General chat
Topic: UnrealIRCd on Windows 7
Replies: 4
Views: 6172

UnrealIRCd on Windows 7

Has anyone been successful / tried running UnrealIRCd on a Windows 7 machine? I'm asking purely out of curiosity :) , as I have a Linux Box that has those capabilities. If I recall, back when I had Vista, it couldn't understand a .conf file and was not able to open it in Notepad correctly.
by miniCruzer
Sat Sep 12, 2009 3:13 am
Forum: Unreal 3.2 Support
Topic: Require Channel Modes
Replies: 1
Views: 911

Require Channel Modes

How do I lock channel modes? When someone joins a channel, modes +nt are locked in, how do I lock modes +CGnt and then when registered, +CGnrt - my server is an all ages server, and I want to block CTCP.
by miniCruzer
Fri Sep 11, 2009 11:12 pm
Forum: Unreal 3.2 Support
Topic: [FIXED][10053] Software caused connection abort
Replies: 2
Views: 3046

Re: [FIXED][10053] Software caused connection abort

I figured out the problem... from another non-UnrealIRCd Forum :o

UnrealIRCd was confused by all of the ports, so it's recommended that you use 1-2 ports.

Code: Select all

listen          *:6667
listen          *:6660
by miniCruzer
Tue Sep 08, 2009 10:34 pm
Forum: Unreal 3.2 Support
Topic: How do I host UnrealIRCd Servers with a Dynamic IP (DHCP)?
Replies: 2
Views: 1388

How do I host UnrealIRCd Servers with a Dynamic IP (DHCP)?

I have a DHCP (Dynamic IP Address). I heard there are ways to host UnrealIRCd Servers on a Dynamic IP, and the most common way is "no-ip". How do I configure No-IP and UnrealIRCd to work together so users can connect?
by miniCruzer
Mon Sep 07, 2009 7:31 pm
Forum: Unreal 3.2 Support
Topic: Adding Bots to Network
Replies: 2
Views: 3523

Re: Adding Bots to Network

Hmm I didn't even think of doing that I just assumed it would recongnize @, so it was thinking I made the Ident "[email protected]"
by miniCruzer
Mon Sep 07, 2009 5:13 pm
Forum: Unreal 3.2 Support
Topic: Adding Bots to Network
Replies: 2
Views: 3523

Adding Bots to Network

Here's my process /msg BotServ HELP BOT 13:07… —BotServ— Syntax: BOT ADD nick user host real 13:07… —BotServ— BOT CHANGE oldnick newnick [user [host [real]]] 13:07… —BotServ— BOT DEL nick /msg BotServ BOT ADD TheBot Bot @Bots.CruzerNET.Net Network Bot 13:07… —BotServ— Bot Idents may only contain 9 c...
by miniCruzer
Mon Sep 07, 2009 4:48 am
Forum: Unreal 3.2 Modules
Topic: How do I install UnrealIRCd Modules for Windows?
Replies: 3
Views: 4165

How do I install UnrealIRCd Modules for Windows?

Yeah this probably seems like a ridiculous question, but I'm not sure how to install modules for UnrealIRCd in Windows. If someone could give me a quick instructional with an example-mod that'd be great.
by miniCruzer
Mon Sep 07, 2009 4:17 am
Forum: Unreal 3.2 Support
Topic: [FIXED][10053] Software caused connection abort
Replies: 2
Views: 3046

[FIXED][10053] Software caused connection abort

This error occurs when users try to connect to my server. I connect just fine, and so do the Services. I've turned off my firewall for good measure as a test I've factored out my router from the situation I'm directly connected to my Modem SHOUTcast ports function 100% UnrealIRCd is listening here: ...