Search found 9 matches

by one4two
Sat Feb 26, 2011 9:54 am
Forum: Unreal 3.2 Spamfilters
Topic: regex problem
Replies: 4
Views: 10600

Re: regex problem

Many thanks !
by one4two
Fri Feb 25, 2011 11:40 am
Forum: Unreal 3.2 Spamfilters
Topic: regex problem
Replies: 4
Views: 10600

Re: regex problem

!send .cant.this
!send cant.this.
!send this.is.another.test+
!send (should.not.work
!send why.is.it.cold$
!send was.it.that.late!

If the part after !send - seperated with a space - starts or ends with an non alphanumeric char, it should be blocked.
by one4two
Mon Feb 21, 2011 4:06 pm
Forum: Unreal 3.2 Spamfilters
Topic: regex problem
Replies: 4
Views: 10600

regex problem

Hi everyone :) Im not sure why the following doesnt work I want to care for eg: ( its always like !cmd_text (_ = space) !send .cant.this starting with . should be blocked, but doesnt work !send cant.this. ends with . works - is blocked Here's my regex: spamfilter { regex "^!(sup|send)(.*)(^[^a-...
by one4two
Sat Sep 25, 2010 6:55 pm
Forum: Unreal 3.2 Modules
Topic: repeat block
Replies: 13
Views: 8075

Re: repeat block

Im looking for a repeat filter, working on a complete line. Can someone provide this, as im sorry to say, but ive no idea how to do so. I would appreciate that very, very much :)
by one4two
Wed Sep 22, 2010 3:01 pm
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter for all Users
Replies: 2
Views: 9575

Re: Spamfilter for all Users

Thank u for ur answer :)
by one4two
Tue Sep 21, 2010 9:21 am
Forum: Unreal 3.2 Spamfilters
Topic: Spamfilter for all Users
Replies: 2
Views: 9575

Spamfilter for all Users

Hi everybody :)

As i want my spamfilters to work for everone, im asking myself, if theres a way to remove the excempt for IRCOps ?

Thanks in advance :)
by one4two
Fri Oct 02, 2009 11:59 am
Forum: Unreal 3.2 Support
Topic: duplicate msgs with spamfilter
Replies: 1
Views: 927

duplicate msgs with spamfilter

Hey everyone :)

im asking myself if there's a way to avoid duplicate messages using spamfilter ( or smthg else ) within .. lets say .. 30s server-sided ? If, can someone poste the Code please :)
by one4two
Fri Sep 18, 2009 11:59 am
Forum: Unreal 3.2 Support
Topic: listen with SSL flag enabled on a non SSL compile
Replies: 2
Views: 1590

Re: listen with SSL flag enabled on a non SSL compile

hmm when im doing: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib" i receive: LINK : warning LNK4098: .. "LIBCMTD" conflict with another LIB; /NODEFAULTLIB: .. is used mt -manifest WIRCD.EXE.manifest -outpu...
by one4two
Fri Sep 18, 2009 9:23 am
Forum: Unreal 3.2 Support
Topic: listen with SSL flag enabled on a non SSL compile
Replies: 2
Views: 1590

listen with SSL flag enabled on a non SSL compile

I already did compile according to the FAQ. i only had to change pathes: from: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl\include" OPENSSL_LIB_DIR="c:\dev\openssl\lib" to: nmake -f makefile.win32 USE_SSL=1 OPENSSL_INC_DIR="c:\dev\openssl-0.9.8d\inc32&q...