Search found 5 matches

by TViYH
Sun Oct 18, 2009 9:16 pm
Forum: Unreal 3.2 Modules
Topic: Multi-Channel SAJOIN
Replies: 2
Views: 2453

Re: Multi-Channel SAJOIN

It suits the same purpose (in my eyes) as the quarantine module.

I guess I could make it a script, but I want it as a module. Lol.
by TViYH
Sat Oct 17, 2009 9:45 pm
Forum: Services
Topic: Anope Not Working
Replies: 4
Views: 5028

Re: Anope Not Working

Alright, I got it all sorted out.

Thanks.
by TViYH
Sat Oct 17, 2009 8:12 pm
Forum: Unreal 3.2 Modules
Topic: Multi-Channel SAJOIN
Replies: 2
Views: 2453

Multi-Channel SAJOIN

I would like a module that makes a user join the amount of designated channels.

For example, the command could be /samjoin USER AMOUNT

Where AMOUNT is the amount of random channels to join.

Could this be possible?
by TViYH
Fri Oct 16, 2009 6:55 pm
Forum: Services
Topic: Anope Not Working
Replies: 4
Views: 5028

Re: Anope Not Working

Alright, I got that sorted out.


Now, when I do /msg hostserv request Server.Admin, it says Your vHost has been requested, but it never says whether or not it has been accepted or denied.
by TViYH
Fri Oct 16, 2009 2:05 am
Forum: Services
Topic: Anope Not Working
Replies: 4
Views: 5028

Anope Not Working

Here's what happens when I run sudo ./services -debug -nofork: [Oct 15 19:03:36.602130 2009] debug: Loaded BotServ database (3/7) [Oct 15 19:03:36.602207 2009] debug: Loaded ChanServ database (4/7) [Oct 15 19:03:36.602297 2009] debug: Loaded OperServ database (5/7) [Oct 15 19:03:36.602423 2009] debu...