It suits the same purpose (in my eyes) as the quarantine module.
I guess I could make it a script, but I want it as a module. Lol.
Search found 5 matches
- Sun Oct 18, 2009 9:16 pm
- Forum: Unreal 3.2 Modules
- Topic: Multi-Channel SAJOIN
- Replies: 2
- Views: 2453
- Sat Oct 17, 2009 9:45 pm
- Forum: Services
- Topic: Anope Not Working
- Replies: 4
- Views: 5028
Re: Anope Not Working
Alright, I got it all sorted out.
Thanks.
Thanks.
- Sat Oct 17, 2009 8:12 pm
- Forum: Unreal 3.2 Modules
- Topic: Multi-Channel SAJOIN
- Replies: 2
- Views: 2453
Multi-Channel SAJOIN
I would like a module that makes a user join the amount of designated channels.
For example, the command could be /samjoin USER AMOUNT
Where AMOUNT is the amount of random channels to join.
Could this be possible?
For example, the command could be /samjoin USER AMOUNT
Where AMOUNT is the amount of random channels to join.
Could this be possible?
- Fri Oct 16, 2009 6:55 pm
- Forum: Services
- Topic: Anope Not Working
- Replies: 4
- Views: 5028
Re: Anope Not Working
Alright, I got that sorted out.
Now, when I do /msg hostserv request Server.Admin, it says Your vHost has been requested, but it never says whether or not it has been accepted or denied.
Now, when I do /msg hostserv request Server.Admin, it says Your vHost has been requested, but it never says whether or not it has been accepted or denied.
- Fri Oct 16, 2009 2:05 am
- Forum: Services
- Topic: Anope Not Working
- Replies: 4
- Views: 5028
Anope Not Working
Here's what happens when I run sudo ./services -debug -nofork: [Oct 15 19:03:36.602130 2009] debug: Loaded BotServ database (3/7) [Oct 15 19:03:36.602207 2009] debug: Loaded ChanServ database (4/7) [Oct 15 19:03:36.602297 2009] debug: Loaded OperServ database (5/7) [Oct 15 19:03:36.602423 2009] debu...