Search found 3 matches

by Robin
Mon Nov 22, 2010 6:30 pm
Forum: Unreal 3.2 Support
Topic: Unrealircd (3.2.8.1) Autoconnect doesn't work
Replies: 1
Views: 1786

Unrealircd (3.2.8.1) Autoconnect doesn't work

Hello everyone,

I don't understand why usually after a netsplit the autoconnect doesn't work.

Because for every hub server I have minimum 6 leafs, can happens one of these servers go down.
So, to avoid the continuos servernotices caused by the autoconnect like that:
[19:23:38] -hub2.mynet.net ...
by Robin
Sun Jan 10, 2010 2:27 am
Forum: Unreal 3.2 Support
Topic: Unreal3.2.8.1 nickname-list LAG & SendQ High
Replies: 4
Views: 2729

Re: Unreal3.2.8.1 nickname-list LAG & SendQ High

I have been opened a feature: http://bugs.unrealircd.org/view.php?id=3885

Can i know why you have been implemented UHNAMES ?
I hope the feature (if confirmed) allows to resolve the problem without editing m_names.c / increasing maxsendq

Best Regards, Robin
by Robin
Sat Jan 09, 2010 4:29 pm
Forum: Unreal 3.2 Support
Topic: Unreal3.2.8.1 nickname-list LAG & SendQ High
Replies: 4
Views: 2729

Unreal3.2.8.1 nickname-list LAG & SendQ High

Unreal3.2.8.1 nickname-list LAG & SendQ High

Hello Everyone,

I use UnrealIRCd since 2004 with the status of Net Admin. I code to myself many patch to make more confortable the unrealircd and I thank you very much for your great work.
I'm sorry to first if my english it's not correct, I'm ...