Hello everyone,
I don't understand why usually after a netsplit the autoconnect doesn't work.
Because for every hub server I have minimum 6 leafs, can happens one of these servers go down.
So, to avoid the continuos servernotices caused by the autoconnect like that:
[19:23:38] -hub2.mynet.net ...
Search found 3 matches
- Mon Nov 22, 2010 6:30 pm
- Forum: Unreal 3.2 Support
- Topic: Unrealircd (3.2.8.1) Autoconnect doesn't work
- Replies: 1
- Views: 1786
- Sun Jan 10, 2010 2:27 am
- Forum: Unreal 3.2 Support
- Topic: Unreal3.2.8.1 nickname-list LAG & SendQ High
- Replies: 4
- Views: 2729
Re: Unreal3.2.8.1 nickname-list LAG & SendQ High
I have been opened a feature: http://bugs.unrealircd.org/view.php?id=3885
Can i know why you have been implemented UHNAMES ?
I hope the feature (if confirmed) allows to resolve the problem without editing m_names.c / increasing maxsendq
Best Regards, Robin
Can i know why you have been implemented UHNAMES ?
I hope the feature (if confirmed) allows to resolve the problem without editing m_names.c / increasing maxsendq
Best Regards, Robin
- Sat Jan 09, 2010 4:29 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal3.2.8.1 nickname-list LAG & SendQ High
- Replies: 4
- Views: 2729
Unreal3.2.8.1 nickname-list LAG & SendQ High
Unreal3.2.8.1 nickname-list LAG & SendQ High
Hello Everyone,
I use UnrealIRCd since 2004 with the status of Net Admin. I code to myself many patch to make more confortable the unrealircd and I thank you very much for your great work.
I'm sorry to first if my english it's not correct, I'm ...
Hello Everyone,
I use UnrealIRCd since 2004 with the status of Net Admin. I code to myself many patch to make more confortable the unrealircd and I thank you very much for your great work.
I'm sorry to first if my english it's not correct, I'm ...