Search found 22 matches
- Fri Sep 04, 2015 9:58 am
- Forum: Unreal 3.2 Support
- Topic: Bots
- Replies: 2
- Views: 18069
Re: Bots
If you're trying to connect via 127.0.0.1, you'll need to make sure that you have a listen block for 127.0.0.1:6667 or *:6667 (I'd recommend explicity setting the IP addresses)
- Sun Feb 17, 2013 7:00 pm
- Forum: Unreal 3.2 Modules
- Topic: [Module Fix:] m_nocaps.c
- Replies: 4
- Views: 21928
Re: [Module Fix:] m_nocaps.c
then perhaps this module is a PERMANENT module which requires a server restart to unload.
- Fri Feb 15, 2013 6:49 pm
- Forum: Unreal 3.2 Modules
- Topic: Auto channel make when server started
- Replies: 3
- Views: 23284
Re: Auto channel make when server started
I'm not sure if its still in Unreal3.2.10, but there is the official channels block, which will make sure a channel and its topic are "sticky".
http://www.unrealircd.com/files/docs/un ... alchannels
http://www.unrealircd.com/files/docs/un ... alchannels
- Fri Feb 15, 2013 6:44 pm
- Forum: Unreal 3.2 Modules
- Topic: Prevent services (+S) from lusers stats?
- Replies: 14
- Views: 40423
Re: Prevent services (+S) from lusers stats?
Not sure how relevent this is, but this module http://modules.unrealircd.org/modview.php?mod=45 shows opers etc that ARE NOT set +H, perhaps, there could be some sort of patch that will apply this to lusers.c, but that would count as a "core modification" and you would lose all support.
- Fri Feb 10, 2012 9:07 pm
- Forum: General chat
- Topic: Cheap reliable dedicated IRCd and VPS hosting
- Replies: 0
- Views: 6851
Cheap reliable dedicated IRCd and VPS hosting
If you need a cheap, reliable dedicated IRCd (shell) or VPS hosting, or maybe just an eggdrop or ZNC, come visit us at http://jimphost.com
We have recently implemented auto-failover systems and our setup time for any of our products is less than 1 minute.
Usually, it is setup right before you get ...
We have recently implemented auto-failover systems and our setup time for any of our products is less than 1 minute.
Usually, it is setup right before you get ...
- Fri Feb 10, 2012 9:03 pm
- Forum: Unreal 3.2 Modules
- Topic: m_ircprotect.c
- Replies: 11
- Views: 37643
Re: m_ircprotect.c
Quite interested in this module now. Any chance you can provide a link/attach it to a post?
- Fri Feb 10, 2012 9:02 pm
- Forum: Unreal 3.2 Support
- Topic: after register nick can join only 1 room?
- Replies: 4
- Views: 5300
Re: after register nick can join only 1 room?
I would check to see what modules are loaded in unreal/services.
Not sure about the last command.
Code: Select all
/moduleCode: Select all
/msg operserv modlist- Sun Apr 11, 2010 3:00 am
- Forum: General chat
- Topic: Easter vacation?
- Replies: 3
- Views: 4444
Re: Easter vacation?
In England, Easter Monday is a bank holiday so you get the day of work. (paid too) :)
<legalstuff>Actually that depends on your contract of employment. There is no legal obligation for a employer to let you have a bank holiday off unless your contract of employment includes such a clause. And with ...
<legalstuff>Actually that depends on your contract of employment. There is no legal obligation for a employer to let you have a bank holiday off unless your contract of employment includes such a clause. And with ...
- Sun Apr 11, 2010 12:39 am
- Forum: General chat
- Topic: Introduce yourself
- Replies: 1
- Views: 4006
Introduce yourself
I decided to post this topic as I couldn't find one and it might be a good idea for those who don't know anyone to meet the wide variety of users on UnrealIRCd and its website/forums.
[Please remove if it isn't allowed or forum admin don't like it]
Hi, My name is MightyWings (Realname: Denver) I'm ...
[Please remove if it isn't allowed or forum admin don't like it]
Hi, My name is MightyWings (Realname: Denver) I'm ...
- Sun Feb 28, 2010 11:34 pm
- Forum: News and Releases
- Topic: Browser/Javascript POST attack
- Replies: 11
- Views: 26651
Re: Browser/Javascript POST attack
Thank you for posting this, Syzop.
My network hasn't had this problem yet,
but one can't be to careful. Thank you,
for creating the module as well. :)
MightyWings
My network hasn't had this problem yet,
but one can't be to careful. Thank you,
for creating the module as well. :)
MightyWings
- Sat Feb 27, 2010 12:33 am
- Forum: Unreal 3.2 Support
- Topic: Mode +r
- Replies: 1
- Views: 2230
Re: Mode +r
You need to install a services package such as Anope or IRCServices.
- Fri Feb 26, 2010 3:16 pm
- Forum: Unreal 3.2 Modules
- Topic: Req: Custom Whois Lines?
- Replies: 3
- Views: 4774
Re: Req: Custom Whois Lines?
There is such a module available called m_swhois
It is listed on the UnrealIRCd modules page.
It is listed on the UnrealIRCd modules page.
- Fri Feb 26, 2010 3:02 pm
- Forum: Unreal 3.2 Modules
- Topic: install m_nonotice ! error compile x,x
- Replies: 1
- Views: 3702
Re: install m_nonotice ! error compile x,x
I happen to have a module that blocks Notices, however, 99.9% of the code is Stealths, so I'm assuming I would need his permission to post a link here.
- Fri Feb 26, 2010 3:01 pm
- Forum: Unreal 3.2 Modules
- Topic: m_privdeaf.so Issue
- Replies: 2
- Views: 3922
Re: m_privdeaf.so Issue
Also, bear in mind that +D does include OperOverride.
- Fri Feb 26, 2010 2:51 pm
- Forum: Unreal 3.2 Modules
- Topic: modules or something
- Replies: 1
- Views: 3557
Re: modules or something
Hi, from what I can understand, you don't want the users client to show the topic onjoin.
But you want admin in the channel/server to see it?
You could code a module that disables TOPIC but have it with OperOverride so they can see the topic.
But you want admin in the channel/server to see it?
You could code a module that disables TOPIC but have it with OperOverride so they can see the topic.