Search found 8 matches
- Thu Jul 14, 2016 11:53 am
- Forum: Linking servers
- Topic: networkname mismatch linking servers
- Replies: 1
- Views: 10237
Re: networkname mismatch linking servers
I know it's been some time... set::network-name Syntax: set::network-name <name-of-network> Specifies the name of the network on which this server is run. This value should be exactly the same on all servers on a network. The error is kinda self explanatory. The network name on all servers should ma...
- Fri Jun 07, 2013 5:43 am
- Forum: Services
- Topic: I'm probably missing something really obvious here
- Replies: 18
- Views: 16337
Re: I'm probably missing something really obvious here
Might need to add
To your unrealircd.conf
Code: Select all
include "./aliases/atheme.conf";
- Mon Nov 12, 2012 3:21 pm
- Forum: Unreal 3.2 Support
- Topic: Erroneous Nickname: Being held for registered user
- Replies: 5
- Views: 6915
Re: Erroneous Nickname: Being held for registered user
/msg nickserv help release
/msg nickserv release nickname [password]
/msg nickserv release nickname [password]
- Tue Aug 07, 2012 1:10 pm
- Forum: Unreal 3.2 Support
- Topic: Unreal 3.2.8.1 + Anope 1.7.21 don't work
- Replies: 3
- Views: 3012
Re: Unreal 3.2.8.1 + Anope 1.7.21 don't work
[May 23 15:01:14 2011] Error: Your IRCD's link block may not setup correctly, please check unrealircd.conf
Another suggestion, upgrade Anope and Unreal.
Another suggestion, upgrade Anope and Unreal.
- Fri Jan 20, 2012 4:12 pm
- Forum: Unreal 3.2 Support
- Topic: Unknown Kills and Squits
- Replies: 6
- Views: 3292
Re: Unknown Kills and Squits
I know Windows doesn't follow the NTP perfectly, but simply by selecting the same server to time sync the computers I was able to get the offset extremely lower. I don't think I am going to be able to get it any better then that. [10:45:40] -scelestic.irc.turnergames.net- *** Server=scelestic.irc.tu...
- Fri Jan 20, 2012 12:45 am
- Forum: Unreal 3.2 Support
- Topic: Unknown Kills and Squits
- Replies: 6
- Views: 3292
Re: Unknown Kills and Squits
[19:39:13] -scelestic.irc.turnergames.net- *** Server=scelestic.irc.turnergames.net TStime=1327020182 time()=1327019953 TSoffset=230
[19:39:13] -mephisto.irc.turnergames.net- *** Server=mephisto.irc.turnergames.net TStime=1327020189 time()=1327020190 TSoffset=0
[19:39:13] -mephisto.irc.turnergames.net- *** Server=mephisto.irc.turnergames.net TStime=1327020189 time()=1327020190 TSoffset=0
- Thu Jan 19, 2012 11:39 pm
- Forum: Unreal 3.2 Support
- Topic: Unknown Kills and Squits
- Replies: 6
- Views: 3292
Re: Unknown Kills and Squits
Yeah each one is set with a different numeric in the configs.
Mephisto = 1
Scelestic = 2
Anope = 101
Denora = 102
Almost the entire configs for Mephisto and Scelestic match. I use includes to break each section down easier.
They share the same cloak keys and network name.
Mephisto = 1
Scelestic = 2
Anope = 101
Denora = 102
Almost the entire configs for Mephisto and Scelestic match. I use includes to break each section down easier.
They share the same cloak keys and network name.
- Thu Jan 19, 2012 9:58 pm
- Forum: Unreal 3.2 Support
- Topic: Unknown Kills and Squits
- Replies: 6
- Views: 3292
Unknown Kills and Squits
I am curious about why certain kills happen after an upgrade to 3.2.9. (This is a small network, mainly testing. I have ran UnrealIRCd without any *real* problems until now. For a few years now.) "Been sick for about three weeks now and once I am over being sick I will probably edit or reply to...