Search found 5 matches
- Sun Jul 11, 2010 12:06 pm
- Forum: Services
- Topic: Name does not change
- Replies: 4
- Views: 3936
Re: Name does not change
thanx for yur reply... the mask is on the access list....
- Sun Jul 11, 2010 12:03 pm
- Forum: Unreal 3.2 Support
- Topic: modules do not load
- Replies: 3
- Views: 2448
Re: modules do not load
lol... no sweat!!!! i make that mistake very often
- Sat Jul 10, 2010 3:38 pm
- Forum: Services
- Topic: Name does not change
- Replies: 4
- Views: 3936
Name does not change
hello,, when i connect to my server i get the folowing message:
"-NickServ- This nickname is registered and protected. If it is your
-
-NickServ- nick, type /msg NickServ IDENTIFY password. Otherwise,
-
-NickServ- please choose a different nick."
but why doesn't my nick change to Guest or unknown ...
"-NickServ- This nickname is registered and protected. If it is your
-
-NickServ- nick, type /msg NickServ IDENTIFY password. Otherwise,
-
-NickServ- please choose a different nick."
but why doesn't my nick change to Guest or unknown ...
- Sat Jul 10, 2010 3:19 pm
- Forum: Unreal 3.2 Support
- Topic: modules do not load
- Replies: 3
- Views: 2448
Re: modules do not load
paste the part where you load the modules, including the new ones you want to add
e.g. loadmodule "modules/commands.dll";
loadmodule "modules/cloak.dll";
loadmodule "modules/m_admin.dll";
loadmodule "modules/m_clones.dll";
loadmodule "modules/m_quarantine.dll";
loadmodule "modules/opers.dll";
e.g. loadmodule "modules/commands.dll";
loadmodule "modules/cloak.dll";
loadmodule "modules/m_admin.dll";
loadmodule "modules/m_clones.dll";
loadmodule "modules/m_quarantine.dll";
loadmodule "modules/opers.dll";
- Sat Jul 10, 2010 3:11 pm
- Forum: Unreal 3.2 Support
- Topic: Open port 6667
- Replies: 1
- Views: 1781
Open port 6667
hi guys.. i run unrealircd from my home computer (Windows Vista) and need to open port 6667 for other people to be able to connect to my server... i'm using my phone as a modem (so i have a private ip). How can i open the port? i'v already tried to add it to my firewall's exceptions,,, not working ...