*** m_lenlim (Limits all messages to be 190 character length..
i was looking for that module too but i cant find it anywhere if anyone have it can you guys please give it us here??
thanks in advance
Search found 8 matches
- Tue Aug 17, 2010 6:06 pm
- Forum: Unreal 3.2 Modules
- Topic: Long text
- Replies: 7
- Views: 3932
- Mon Aug 02, 2010 3:14 pm
- Forum: Unreal 3.2 Modules
- Topic: m_joinmute module
- Replies: 12
- Views: 5873
Re: m_joinmute module
thank you very much Stealth you are the greatest
- Sun Aug 01, 2010 1:06 pm
- Forum: Unreal 3.2 Modules
- Topic: m_joinmute module
- Replies: 12
- Views: 5873
Re: m_joinmute module
thanks anyway !!!
- Thu Jul 29, 2010 12:38 pm
- Forum: Unreal 3.2 Modules
- Topic: m_joinmute module
- Replies: 12
- Views: 5873
Re: m_joinmute module
well thank you very muchStealth wrote:Next time I boot my laptop I'll paste the code here.
- Wed Jul 28, 2010 5:16 pm
- Forum: Unreal 3.2 Modules
- Topic: m_joinmute module
- Replies: 12
- Views: 5873
Re: m_joinmute module
Post Scriptum: (it would be VERY nazi to set +j 1:2 or something such as that to be effective against flooders). actually i have my channels on +j 1:60 but i still have the set::auto-join and they still connect. now i have lots of akills though services but the glines remains for a specified amount ...
- Wed Jul 28, 2010 5:06 pm
- Forum: Unreal 3.2 Modules
- Topic: m_joinmute module
- Replies: 12
- Views: 5873
Re: m_joinmute module
Sounds rather nazi'ish to me. After 14 years on IRC I must say I really don't see why this would be a good thing. Perhaps you can share your concerns and see if we can't find a more user friendly solution. :D well first of all it prevents malicious users from damaging channels unless someone wishes...
- Sat Jul 24, 2010 4:58 pm
- Forum: Unreal 3.2 Modules
- Topic: m_joinmute module
- Replies: 12
- Views: 5873
Re: m_joinmute module
you should check out the channel modes in the helpop system, sounds like mode +j and +f oh i checked out but it is not exactly the m_joinmute module makes the new joins not to be able to speak the a channel who has the +J (new chan mode added not to be confused with the +j jointhrottle mode). the +...
- Sat Jul 24, 2010 12:22 pm
- Forum: Unreal 3.2 Modules
- Topic: m_joinmute module
- Replies: 12
- Views: 5873
m_joinmute module
once uppon a time there was a module called m_joinmute and was very helpfull because it in some way prevents textflood clones/bots/drones to bother much and gives a little time (actually X secs) to chanops/ircops etc to take actions upon them , now i dont know if that module was UnrealIRCD native bu...