Search found 8 matches

by bosini
Tue Aug 17, 2010 6:06 pm
Forum: Unreal 3.2 Modules
Topic: Long text
Replies: 7
Views: 3932

Re: Long text

*** m_lenlim (Limits all messages to be 190 character length..

i was looking for that module too but i cant find it anywhere if anyone have it can you guys please give it us here??

thanks in advance
by bosini
Mon Aug 02, 2010 3:14 pm
Forum: Unreal 3.2 Modules
Topic: m_joinmute module
Replies: 12
Views: 5873

Re: m_joinmute module

thank you very much Stealth you are the greatest
by bosini
Sun Aug 01, 2010 1:06 pm
Forum: Unreal 3.2 Modules
Topic: m_joinmute module
Replies: 12
Views: 5873

Re: m_joinmute module

thanks anyway !!!
by bosini
Thu Jul 29, 2010 12:38 pm
Forum: Unreal 3.2 Modules
Topic: m_joinmute module
Replies: 12
Views: 5873

Re: m_joinmute module

Stealth wrote:Next time I boot my laptop I'll paste the code here.
:P well thank you very much :P
by bosini
Wed Jul 28, 2010 5:16 pm
Forum: Unreal 3.2 Modules
Topic: m_joinmute module
Replies: 12
Views: 5873

Re: m_joinmute module

Post Scriptum: (it would be VERY nazi to set +j 1:2 or something such as that to be effective against flooders). actually i have my channels on +j 1:60 but i still have the set::auto-join and they still connect. now i have lots of akills though services but the glines remains for a specified amount ...
by bosini
Wed Jul 28, 2010 5:06 pm
Forum: Unreal 3.2 Modules
Topic: m_joinmute module
Replies: 12
Views: 5873

Re: m_joinmute module

Sounds rather nazi'ish to me. After 14 years on IRC I must say I really don't see why this would be a good thing. Perhaps you can share your concerns and see if we can't find a more user friendly solution. :D well first of all it prevents malicious users from damaging channels unless someone wishes...
by bosini
Sat Jul 24, 2010 4:58 pm
Forum: Unreal 3.2 Modules
Topic: m_joinmute module
Replies: 12
Views: 5873

Re: m_joinmute module

you should check out the channel modes in the helpop system, sounds like mode +j and +f oh i checked out but it is not exactly the m_joinmute module makes the new joins not to be able to speak the a channel who has the +J (new chan mode added not to be confused with the +j jointhrottle mode). the +...
by bosini
Sat Jul 24, 2010 12:22 pm
Forum: Unreal 3.2 Modules
Topic: m_joinmute module
Replies: 12
Views: 5873

m_joinmute module

once uppon a time there was a module called m_joinmute and was very helpfull because it in some way prevents textflood clones/bots/drones to bother much and gives a little time (actually X secs) to chanops/ircops etc to take actions upon them , now i dont know if that module was UnrealIRCD native bu...