Search found 8 matches

by siemreap
Tue Jun 21, 2011 10:36 am
Forum: Unreal 3.2 Support
Topic: UnrealIRCD - Connection timed out
Replies: 3
Views: 2466

Re: UnrealIRCD - Connection timed out

Maybe change 127.0.0.1 to your shell dedicated IP if you run it from shell
If 127.0.0.1 is your IP try to connect by /localhost

And if you havent done the DNS yet, just connect by the IP
by siemreap
Thu Jun 02, 2011 6:58 am
Forum: Unreal 3.2 Modules
Topic: umode change informer wanted
Replies: 7
Views: 4420

Re: umode change informer wanted

If you want to use /umode try Mr Stealth's module https://bitbucket.org/stealth/unreal32/src/572328c02cda/Modules/umode.c /* * ================================================================== * Module: umode.c * Author: Stealth <stealth@x-tab.org> * Version: 1.2 * License: No warranty - use at you...
by siemreap
Tue May 31, 2011 11:22 am
Forum: Unreal 3.2 Modules
Topic: umode change informer wanted
Replies: 7
Views: 4420

Re: umode change informer wanted

Use mr AngryWolf's module commandsno.c http://www.angrywolf.org/commandsno.tar.gz
Snomask +C: lets you see when certain commands are used by clients. All commands you want to get notifications of are configurable in set::notify-commands.
by siemreap
Sun Jan 02, 2011 8:50 pm
Forum: Unreal 3.2 Modules
Topic: auto-join delay
Replies: 2
Views: 3515

Re: auto-join delay

Custom module m_delayjoin.c by mr Stealth https://bitbucket.org/stealth/unreal32/src/572328c02cda/Modules/m_delayjoin.c /* * ================================================================== * Module: m_delayjoin.c * Author: Stealth <stealth@x-tab.org> * Version: 2.0.1 * License: No warranty - use ...
by siemreap
Sun Sep 19, 2010 3:21 am
Forum: Services
Topic: Anope +v on join
Replies: 7
Views: 4609

Re: Anope +v on join

If you use Anope 1.8.* try cs_autovoice.c by mr n00bie, alot easier...
http://modules.anope.org/index.php?page=view&id=110
by siemreap
Wed Sep 15, 2010 11:19 am
Forum: Services
Topic: ChanServ OPER Message - Question!
Replies: 4
Views: 3709

Re: ChanServ OPER Message - Question!

Hello.. nano -w modules/chanserv/main.c Find; static int do_channel_join_check(const char *channel, User *user) { and, add, under the if (is_services_oper(user)) { send_cmd(s_ChanServ, "PRIVMSG %s Oper \2 %s \2 Join to Channel.", channel, user->nick); } codes. Hi toXic what services are y...
by siemreap
Fri Aug 20, 2010 7:20 am
Forum: Unreal 3.2 Modules
Topic: Long text
Replies: 7
Views: 3916

Re: Long text

Has any module that blocks long text ?? something like limits all messages to be XXX character length Is it something like this: spamfilter { regex ".{250}"; target { channel; }; action block; reason "Too long text"; }; by X-TREM on Tue Aug 16, 2005 12:30 am from thread http://f...
by siemreap
Sun Aug 08, 2010 8:50 am
Forum: Unreal 3.2 Modules
Topic: change commadsno messages
Replies: 2
Views: 2257

Re: change commadsno messages

Yes there is a module for it, by mr AngryWolf called: chansno.c

Quote from his website:
Allows you to assing different channels for different type of notification messages. It works like the snomask system, but instead of receiving notifications in private, you will get the messages in channels.