Maybe change 127.0.0.1 to your shell dedicated IP if you run it from shell
If 127.0.0.1 is your IP try to connect by /localhost
And if you havent done the DNS yet, just connect by the IP
Search found 8 matches
- Tue Jun 21, 2011 10:36 am
- Forum: Unreal 3.2 Support
- Topic: UnrealIRCD - Connection timed out
- Replies: 3
- Views: 2468
- Thu Jun 02, 2011 6:58 am
- Forum: Unreal 3.2 Modules
- Topic: umode change informer wanted
- Replies: 7
- Views: 4424
Re: umode change informer wanted
If you want to use /umode try Mr Stealth's module https://bitbucket.org/stealth/unreal32/src/572328c02cda/Modules/umode.c /* * ================================================================== * Module: umode.c * Author: Stealth <stealth@x-tab.org> * Version: 1.2 * License: No warranty - use at you...
- Tue May 31, 2011 11:22 am
- Forum: Unreal 3.2 Modules
- Topic: umode change informer wanted
- Replies: 7
- Views: 4424
Re: umode change informer wanted
Use mr AngryWolf's module commandsno.c http://www.angrywolf.org/commandsno.tar.gz
Snomask +C: lets you see when certain commands are used by clients. All commands you want to get notifications of are configurable in set::notify-commands.
- Sun Jan 02, 2011 8:50 pm
- Forum: Unreal 3.2 Modules
- Topic: auto-join delay
- Replies: 2
- Views: 3516
Re: auto-join delay
Custom module m_delayjoin.c by mr Stealth https://bitbucket.org/stealth/unreal32/src/572328c02cda/Modules/m_delayjoin.c /* * ================================================================== * Module: m_delayjoin.c * Author: Stealth <stealth@x-tab.org> * Version: 2.0.1 * License: No warranty - use ...
- Sun Sep 19, 2010 3:21 am
- Forum: Services
- Topic: Anope +v on join
- Replies: 7
- Views: 4614
Re: Anope +v on join
If you use Anope 1.8.* try cs_autovoice.c by mr n00bie, alot easier...
http://modules.anope.org/index.php?page=view&id=110
http://modules.anope.org/index.php?page=view&id=110
- Wed Sep 15, 2010 11:19 am
- Forum: Services
- Topic: ChanServ OPER Message - Question!
- Replies: 4
- Views: 3709
Re: ChanServ OPER Message - Question!
Hello.. nano -w modules/chanserv/main.c Find; static int do_channel_join_check(const char *channel, User *user) { and, add, under the if (is_services_oper(user)) { send_cmd(s_ChanServ, "PRIVMSG %s Oper \2 %s \2 Join to Channel.", channel, user->nick); } codes. Hi toXic what services are y...
- Fri Aug 20, 2010 7:20 am
- Forum: Unreal 3.2 Modules
- Topic: Long text
- Replies: 7
- Views: 3918
Re: Long text
Has any module that blocks long text ?? something like limits all messages to be XXX character length Is it something like this: spamfilter { regex ".{250}"; target { channel; }; action block; reason "Too long text"; }; by X-TREM on Tue Aug 16, 2005 12:30 am from thread http://f...
- Sun Aug 08, 2010 8:50 am
- Forum: Unreal 3.2 Modules
- Topic: change commadsno messages
- Replies: 2
- Views: 2257
Re: change commadsno messages
Yes there is a module for it, by mr AngryWolf called: chansno.c
Quote from his website:
Quote from his website:
Allows you to assing different channels for different type of notification messages. It works like the snomask system, but instead of receiving notifications in private, you will get the messages in channels.