Search found 22 matches
- Tue Oct 12, 2010 7:14 pm
- Forum: Unreal 3.2 Support
- Topic: linked server not accepting connections
- Replies: 1
- Views: 1184
linked server not accepting connections
I've linked my friends IRC server, and they are linked fine, and both server IP's are put in 1 IP pool. Whenever somebody connects, they always join mine, and my friends server has 0 clients. When I tried a direct IP connection, it refused the connection. What are the causes of a server refusing the...
- Sat Sep 25, 2010 10:53 pm
- Forum: General chat
- Topic: Deny channels not in effect
- Replies: 1
- Views: 2769
Deny channels not in effect
Why doesn't the following channel denies work? (Using Anope Services). I can join the denied channels as usual and no messages or redirects. deny channel { channel "#Help"; reason "Help is offered in #CallCentre"; redirect "#CallCentre"; }; deny channel { channel "...
- Sat Sep 18, 2010 1:43 pm
- Forum: Services
- Topic: Anope +v on join
- Replies: 7
- Views: 4642
Re: Anope +v on join
Worked perfectly, thanks.
- Fri Sep 17, 2010 6:43 pm
- Forum: Services
- Topic: Anope +v on join
- Replies: 7
- Views: 4642
Re: Anope +v on join
As the topic title states; Anope
- Fri Sep 17, 2010 3:44 pm
- Forum: Services
- Topic: Anope +v on join
- Replies: 7
- Views: 4642
Anope +v on join
What's the command (I presume it's a ****Serv command) to make botserv/chanserv give every client who joins a certain channel +v?
- Thu Sep 16, 2010 9:09 pm
- Forum: General chat
- Topic: IRCd link for 3.2.8.1
- Replies: 2
- Views: 3016
Re: IRCd link for 3.2.8.1
Er, does it even work? Trying to access "frozenmafia.ath.cx" either via IRC or HTTP protocol fails.
- Fri Sep 10, 2010 10:20 pm
- Forum: General chat
- Topic: Bots joining channels on connect problem
- Replies: 13
- Views: 7433
Re: Bots joining channels on connect problem
This requires a Multi Theft Auto server to run, and is scripted in lua (based on the PJIRC web client). If you look in settings.xml it connects fine to both GTANet and SANLNet, but on SANLNet it can't join the channel. And a friend of mine who made a (closed source) bot has the same issue on my netw...
- Fri Sep 10, 2010 7:26 pm
- Forum: General chat
- Topic: Bots joining channels on connect problem
- Replies: 13
- Views: 7433
Re: Bots joining channels on connect problem
No, I've not edited the source code (only config). And Batrick (owner of lua "BatBot") quoted this to me earlier while trying to add BatBot to the network; <batrick> every irc server has its quirks (which is really annoying) <batrick> in this case <batrick> it sends an alphanumeric rather ...
- Fri Sep 10, 2010 2:32 pm
- Forum: General chat
- Topic: Bots joining channels on connect problem
- Replies: 13
- Views: 7433
Re: Bots joining channels on connect problem
I don't think you're understanding me. The script/bot is fine, it works on various other networks. It's just mine. I know of another bot (not my own) which has trouble joining channels instantly on connect. This is a major problem for any scripts/bots. How would I look into resolving it?
- Fri Sep 10, 2010 5:50 am
- Forum: General chat
- Topic: Bots joining channels on connect problem
- Replies: 13
- Views: 7433
Re: Bots joining channels on connect problem
Yes, but the bot uses it to send information onto a channel from a game server (using lua).
- Thu Sep 09, 2010 9:23 pm
- Forum: General chat
- Topic: Bots joining channels on connect problem
- Replies: 13
- Views: 7433
Re: Bots joining channels on connect problem
(Sorry for double-post); I would like to resolve the issue though, not setup a timer. Because future IRC users will encounter the same issue, which isn't very good.
- Thu Sep 09, 2010 5:03 pm
- Forum: General chat
- Topic: Bots joining channels on connect problem
- Replies: 13
- Views: 7433
Re: Bots joining channels on connect problem
My bot is using a web-based IRC applet called PJIRC.
- Thu Sep 09, 2010 6:18 am
- Forum: General chat
- Topic: Bots joining channels on connect problem
- Replies: 13
- Views: 7433
Bots joining channels on connect problem
I have an echo bot on my network, which outputs in-game stuff. Also, my friend who uses the network has a bot which responds to a group of commands. Both of our bots can't join channels on connect unlike all other networks. He resolved his issue with a timer, but that's not what I want. Is there som...
- Wed Sep 08, 2010 10:31 pm
- Forum: Unreal 3.2 Support
- Topic: Temporarily disable a link?
- Replies: 3
- Views: 1661
Re: Temporarily disable a link?
And how to un-jupe?
- Wed Sep 08, 2010 9:05 pm
- Forum: Unreal 3.2 Support
- Topic: Temporarily disable a link?
- Replies: 3
- Views: 1661
Temporarily disable a link?
Whenever a server disconnects from the network for a period of time, I get spammed from my local server, like the following; -apollo.irc.sanlrpg.net- *** Notice -- Connection to gamma.irc.sanlrpg.net[**.**.***.***] activated. - -apollo.irc.sanlrpg.net- *** Notice -- No response from gamma.irc.sanlrp...