Two issues here.
First, the name of your class ('default'), you should pick another name. This bug was fixed in CVS a while ago:
- class name 'default' is reserved. Using it caused the ircd to crash
on-boot, reported by Dragon_Legion (#0003864).
Then,
sendq <send-queue>;
You should enter a ...
Search found 11 matches
- Mon Dec 06, 2010 11:05 pm
- Forum: Unreal 3.2 Support
- Topic: Connectionless Loop - Looking/Found Hostname
- Replies: 16
- Views: 7571
- Mon Dec 06, 2010 6:45 am
- Forum: Unreal 3.2 Support
- Topic: Connectionless Loop - Looking/Found Hostname
- Replies: 16
- Views: 7571
Re: Connectionless Loop - Looking/Found Hostname
katsklaw wrote:Please paste the exact class block you added to unrealircd.conf
class default {
pingfreq 60;
connfreq 5000;
maxclients 30000;
sendq <send-queue>;
recvq 2000;
};
- Sun Dec 05, 2010 5:51 pm
- Forum: Unreal 3.2 Support
- Topic: Connectionless Loop - Looking/Found Hostname
- Replies: 16
- Views: 7571
Re: Connectionless Loop - Looking/Found Hostname
The core file won't be in the src folder.
From the same place you do "./unreal start", do "./unreal backtrace" and paste what it says to paste here.
=================== START HERE ======================
BACKTRACE:
Core was generated by `/var/ircd/Unreal3.2/src/ircd'.
Program terminated with ...
From the same place you do "./unreal start", do "./unreal backtrace" and paste what it says to paste here.
=================== START HERE ======================
BACKTRACE:
Core was generated by `/var/ircd/Unreal3.2/src/ircd'.
Program terminated with ...
- Sun Dec 05, 2010 5:49 pm
- Forum: Unreal 3.2 Support
- Topic: Connectionless Loop - Looking/Found Hostname
- Replies: 16
- Views: 7571
Re: Connectionless Loop - Looking/Found Hostname
Code: Select all
(gdb) bt full
#0 0xb7f0e7f2 in ?? ()
No symbol table info available.
(gdb)
Whats the suggestions from here? >_<
-Jon
- Sun Dec 05, 2010 5:10 pm
- Forum: Unreal 3.2 Support
- Topic: Connectionless Loop - Looking/Found Hostname
- Replies: 16
- Views: 7571
Re: Connectionless Loop - Looking/Found Hostname
Well, it doesnt appear to have one apparently.
See: http://blackopscenter.com/nocore.JPG
I really do appreciate the continuous help, I'll vouch for you any day <3
See: http://blackopscenter.com/nocore.JPG
I really do appreciate the continuous help, I'll vouch for you any day <3
- Sun Dec 05, 2010 3:37 pm
- Forum: Unreal 3.2 Support
- Topic: Connectionless Loop - Looking/Found Hostname
- Replies: 16
- Views: 7571
Re: Connectionless Loop - Looking/Found Hostname
I am now getting this error while it is completing the memory map:
bfe4e000-bfe63000 rw-p 7ffffffea000 00:00 0 [stack]
./unreal: line 136: 11572 Aborted (core dumped) /var/ircd/Unreal3.2/src/ircd
Possible error encountered (IRCd seemingly not started)
Please dont give up on me yet.. *facepalm*
bfe4e000-bfe63000 rw-p 7ffffffea000 00:00 0 [stack]
./unreal: line 136: 11572 Aborted (core dumped) /var/ircd/Unreal3.2/src/ircd
Possible error encountered (IRCd seemingly not started)
Please dont give up on me yet.. *facepalm*
- Sun Dec 05, 2010 3:18 pm
- Forum: Unreal 3.2 Support
- Topic: Connectionless Loop - Looking/Found Hostname
- Replies: 16
- Views: 7571
Re: Connectionless Loop - Looking/Found Hostname
Okay, I added this block for the classes:
class <name> {
pingfreq <ping-frequency>;
connfreq <connect-frequency>;
maxclients <maximum-clients>;
sendq <send-queue>;
recvq <recv-queue>;
};
And then it brought up more errors, which I will shuffle through right now.
Ill keep everyone posted.
class <name> {
pingfreq <ping-frequency>;
connfreq <connect-frequency>;
maxclients <maximum-clients>;
sendq <send-queue>;
recvq <recv-queue>;
};
And then it brought up more errors, which I will shuffle through right now.
Ill keep everyone posted.
- Sun Dec 05, 2010 3:15 pm
- Forum: Unreal 3.2 Support
- Topic: Connectionless Loop - Looking/Found Hostname
- Replies: 16
- Views: 7571
Re: Connectionless Loop - Looking/Found Hostname
* unrealircd.conf:102: illegal link::class, unknown class 'servers' using default of class 'default'
You might want to fix the errors first. In order to have a link::class, you have to have a class block defining the class. What's odd is by default there is servers class. Perhaps you deleted it ...
You might want to fix the errors first. In order to have a link::class, you have to have a class block defining the class. What's odd is by default there is servers class. Perhaps you deleted it ...
- Sun Dec 05, 2010 5:16 am
- Forum: Unreal 3.2 Support
- Topic: Connectionless Loop - Looking/Found Hostname
- Replies: 16
- Views: 7571
Re: Connectionless Loop - Looking/Found Hostname
Restarting whole server does not change outcome. When starting the service, it displays:
[root@server Unreal3.2]# ./unreal start
Starting UnrealIRCd ...
[root@server Unreal3.2]# ./unreal start
Starting UnrealIRCd ...
- Sun Dec 05, 2010 5:12 am
- Forum: Unreal 3.2 Support
- Topic: Connectionless Loop - Looking/Found Hostname
- Replies: 16
- Views: 7571
Re: Connectionless Loop - Looking/Found Hostname
There isn't enough information to troubleshoot. "disconnected" tells us nothing.
You could try restarting the ircd to see if that fixes it.
Ive restarted the service a few times, Ill go ahead and try rebooting the whole server and letting you know how that goes.
And thats exactly what I was ...
You could try restarting the ircd to see if that fixes it.
Ive restarted the service a few times, Ill go ahead and try rebooting the whole server and letting you know how that goes.
And thats exactly what I was ...
- Sun Dec 05, 2010 4:33 am
- Forum: Unreal 3.2 Support
- Topic: Connectionless Loop - Looking/Found Hostname
- Replies: 16
- Views: 7571
Connectionless Loop - Looking/Found Hostname
Hey everyone, I just finished configuring and installing a new setup of IRCD on my CentOS Server. I installed a few of these months ago, but never had this problem. UnrealIRCD boots fine, however I am getting the following lines in my IRC when trying to connect:
* Connecting to xx.xx.xx.xxx (3281 ...
* Connecting to xx.xx.xx.xxx (3281 ...