I have two Unreal instances... a hub and a leaf. The hub runs fine but the leaf node frequently spikes to 100% CPU (i've tried with version 3.2.7 and 3.2.8.1). An strace of the process while it's spinning reveals a bunch of gettimeofday() calls:
gettimeofday({1293011289, 452279}, NULL) = 0 ...
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- Wed Dec 22, 2010 10:10 pm
- Forum: Unreal 3.2 Support
- Topic: ircd uses 100% CPU (possibly related to SSL)
- Replies: 1
- Views: 1319