Search found 9 matches

by Averell
Fri Oct 21, 2011 11:45 pm
Forum: Unreal 3.2 Support
Topic: IRC Server Name
Replies: 4
Views: 2510

Re: IRC Server Name

Hello Huseyn26. There are many solutions, but most of them need that you own a domain name (the domain "example.com", for example). As I don't know what your wishes are, I briefly explain the most current case: 1) you have got a website from a webhoster A, let's say http://mywebsite.com, and you hav...
by Averell
Sun May 29, 2011 9:16 pm
Forum: Unreal 3.2 Support
Topic: when will the developers do implement unicode on Unrealircd?
Replies: 2
Views: 845

Re: when will the developers do implement unicode on Unreali

It is not the answer that I hoped, but I thank you for this clear explanation.

PC
by Averell
Sun May 29, 2011 4:22 pm
Forum: Unreal 3.2 Support
Topic: when will the developers do implement unicode on Unrealircd?
Replies: 2
Views: 845

when will the developers do implement unicode on Unrealircd?

As I have no answer to my posts, my question is clear: when will the developers do implement unicode on Unrealircd?

Thanks once again in advance for your answer,

PC
by Averell
Sat May 28, 2011 11:03 pm
Forum: Unreal 3.2 Support
Topic: Trouble with accents: UTF-8 against ISO-8859
Replies: 1
Views: 1348

Re: Trouble with accents: UTF-8 against ISO-8859

Sorry when I said :

"any command performed with the last release of mirc could not be interpreted ... blah ...."

I meant

"any command invoking nicknames having accents performed ... blah ... could not be interpreted ...".

PC
by Averell
Sat May 28, 2011 10:25 pm
Forum: Unreal 3.2 Support
Topic: Trouble with accents: UTF-8 against ISO-8859
Replies: 1
Views: 1348

Trouble with accents: UTF-8 against ISO-8859

Hello everybody, We have been experiencing trouble which prevent anyone to make /whois or any command invoking nicknames containing accents. For a while , we set up our unrealircd.conf file with these lines: set { allowed-nickchars { latin1;}; }; which allow some persons having nicknames containing ...
by Averell
Sun Apr 03, 2011 12:48 pm
Forum: Unreal 3.2 Spamfilters
Topic: How to log spamfilters?
Replies: 1
Views: 2944

Re: How to log spamfilters?

I think I found: log "ircd.log" { flags { spamfilter; ... } } The section log/flags must contains the word "spamfilter", indeed. Moreover, it appears that the data related to the filtered connection are only available on the server on which the filtering occured. As my server is in a network with ot...
by Averell
Sun Apr 03, 2011 11:51 am
Forum: Unreal 3.2 Spamfilters
Topic: How to log spamfilters?
Replies: 1
Views: 2944

How to log spamfilters?

Hello everybody, my question is maybe a little bit out of matter, but I think you can help. I remarked that data related to nicknames filtered by the spamfilter were *not* logged at all in the ircd.log file: neither the nickname, nor the ident, not the real name. The only information I could get was...
by Averell
Sun Jan 23, 2011 2:57 pm
Forum: Unreal 3.2 Support
Topic: compatibility between unreal and eggdrops 1.6
Replies: 3
Views: 1133

Re: compatibility between unreal and eggdrops 1.6

Thanks a lot! I was sure that the developers already planned this kind of thing!

Best
by Averell
Sun Jan 23, 2011 1:15 am
Forum: Unreal 3.2 Support
Topic: compatibility between unreal and eggdrops 1.6
Replies: 3
Views: 1133

compatibility between unreal and eggdrops 1.6

Hello everybody, hello developers, For a while I have noticed that unrealircd and eggdrops 1.6 (currently 1.6.20) had a small incompatibility between each other. This was due to the fact that eggdrops "photograph" your userhost mask only when you join a chan the eggdrop is on. If you get a vhost aft...