Search found 9 matches
- Fri Oct 21, 2011 11:45 pm
- Forum: Unreal 3.2 Support
- Topic: IRC Server Name
- Replies: 4
- Views: 3641
Re: IRC Server Name
Hello Huseyn26. There are many solutions, but most of them need that you own a domain name (the domain "example.com", for example). As I don't know what your wishes are, I briefly explain the most current case: 1) you have got a website from a webhoster A, let's say http://mywebsite.com, a...
- Sun May 29, 2011 9:16 pm
- Forum: Unreal 3.2 Support
- Topic: when will the developers do implement unicode on Unrealircd?
- Replies: 2
- Views: 1490
Re: when will the developers do implement unicode on Unreali
It is not the answer that I hoped, but I thank you for this clear explanation.
PC
PC
- Sun May 29, 2011 4:22 pm
- Forum: Unreal 3.2 Support
- Topic: when will the developers do implement unicode on Unrealircd?
- Replies: 2
- Views: 1490
when will the developers do implement unicode on Unrealircd?
As I have no answer to my posts, my question is clear: when will the developers do implement unicode on Unrealircd?
Thanks once again in advance for your answer,
PC
Thanks once again in advance for your answer,
PC
- Sat May 28, 2011 11:03 pm
- Forum: Unreal 3.2 Support
- Topic: Trouble with accents: UTF-8 against ISO-8859
- Replies: 1
- Views: 1953
Re: Trouble with accents: UTF-8 against ISO-8859
Sorry when I said :
"any command performed with the last release of mirc could not be interpreted ... blah ...."
I meant
"any command invoking nicknames having accents performed ... blah ... could not be interpreted ...".
PC
"any command performed with the last release of mirc could not be interpreted ... blah ...."
I meant
"any command invoking nicknames having accents performed ... blah ... could not be interpreted ...".
PC
- Sat May 28, 2011 10:25 pm
- Forum: Unreal 3.2 Support
- Topic: Trouble with accents: UTF-8 against ISO-8859
- Replies: 1
- Views: 1953
Trouble with accents: UTF-8 against ISO-8859
Hello everybody, We have been experiencing trouble which prevent anyone to make /whois or any command invoking nicknames containing accents. For a while , we set up our unrealircd.conf file with these lines: set { allowed-nickchars { latin1;}; }; which allow some persons having nicknames containing ...
- Sun Apr 03, 2011 12:48 pm
- Forum: Unreal 3.2 Spamfilters
- Topic: How to log spamfilters?
- Replies: 1
- Views: 9563
Re: How to log spamfilters?
I think I found: log "ircd.log" { flags { spamfilter; ... } } The section log/flags must contains the word "spamfilter", indeed. Moreover, it appears that the data related to the filtered connection are only available on the server on which the filtering occured. As my server is ...
- Sun Apr 03, 2011 11:51 am
- Forum: Unreal 3.2 Spamfilters
- Topic: How to log spamfilters?
- Replies: 1
- Views: 9563
How to log spamfilters?
Hello everybody, my question is maybe a little bit out of matter, but I think you can help. I remarked that data related to nicknames filtered by the spamfilter were *not* logged at all in the ircd.log file: neither the nickname, nor the ident, not the real name. The only information I could get was...
- Sun Jan 23, 2011 2:57 pm
- Forum: Unreal 3.2 Support
- Topic: compatibility between unreal and eggdrops 1.6
- Replies: 3
- Views: 1948
Re: compatibility between unreal and eggdrops 1.6
Thanks a lot! I was sure that the developers already planned this kind of thing!
Best
Best
- Sun Jan 23, 2011 1:15 am
- Forum: Unreal 3.2 Support
- Topic: compatibility between unreal and eggdrops 1.6
- Replies: 3
- Views: 1948
compatibility between unreal and eggdrops 1.6
Hello everybody, hello developers, For a while I have noticed that unrealircd and eggdrops 1.6 (currently 1.6.20) had a small incompatibility between each other. This was due to the fact that eggdrops "photograph" your userhost mask only when you join a chan the eggdrop is on. If you get a...