Enabling set::timesync should fix that issue.
So, do this in my links' config?
set {
timesyn irc.server.goeshere 136
}
};
That's probably wrong, but I'm honestly not sure how to go about that, I can't see it anywhere in the config by default. If you/someone else could provide the correct syntax ...
Search found 2 matches
- Tue Apr 05, 2011 5:48 pm
- Forum: Unreal 3.2 Support
- Topic: Problem linking with a hub, potentially timesync related
- Replies: 4
- Views: 3084
- Mon Apr 04, 2011 7:20 pm
- Forum: Unreal 3.2 Support
- Topic: Problem linking with a hub, potentially timesync related
- Replies: 4
- Views: 3084
Problem linking with a hub, potentially timesync related
Apologies for the vague title.
Right, I've got unreal3.2.8 installed and configged on my ircd shell.
I was able to get the IRCD to run and operate functionally, after installing and configuring.
Then, after the owner of another network I'm trying to link with added me to the HUB's config, and ...
Right, I've got unreal3.2.8 installed and configged on my ircd shell.
I was able to get the IRCD to run and operate functionally, after installing and configuring.
Then, after the owner of another network I'm trying to link with added me to the HUB's config, and ...