Search found 68 matches

by dboyz
Fri Aug 26, 2016 3:02 am
Forum: Installing and getting connected
Topic: problem on whois line
Replies: 3
Views: 2073

Re: problem on whois line

If I understand this forum entry correctly, this seems like a desync - which is solved because you removed leaf from hub

Also, you can easily remove @ by
/mode #channel -o nickname
by dboyz
Fri Aug 26, 2016 2:56 am
Forum: Installing and getting connected
Topic: help with copy config?
Replies: 2
Views: 5656

Re: help with copy config?

It means you copy blah/unrealircd/conf/example/example.conf to /blah/unrealircd/conf/unrealircd.conf

Or was it something else that you do not understand?
by dboyz
Fri Aug 26, 2016 2:48 am
Forum: Installing and getting connected
Topic: Can't compile on shared server
Replies: 1
Views: 848

Re: Can't compile on shared server

Hi, Since nobody has responded, the answer is no. In fact you cannot move your unrealircd directory around in the same box because it depends on the directory of installation during compilation time. Also, you (obviously) cannot run a software that was compiled for a different OS (i.e. you cannot ru...
by dboyz
Wed May 18, 2016 8:50 am
Forum: Services
Topic: /msg NickServ commands problem
Replies: 3
Views: 3133

Re: /msg NickServ commands problem

As per https://www.unrealircd.org/docs/FAQ#.2FCS_or_.2FCHANSERV_says:_Services_are_currently_down._Please_try_again_later. 1. Firstly, please check if services has linked to your server. Since services is hidden, you need to OPER up, then do a MAP 2. "services.mynet.net" refers to the name of the se...
by dboyz
Wed May 18, 2016 8:34 am
Forum: Modules (3rd party)
Topic: Unrealircd on Websocket [SOLVED]
Replies: 5
Views: 3055

Re: Unrealircd on Websocket

Hi,

I can't find other websocket modules other than the link you shared.
That module is written for 3.2.x version, not sure about 4.x
Did you try to contact the author?
by dboyz
Wed May 18, 2016 8:19 am
Forum: Linking servers
Topic: Attempting to connect to uplink #1 127.0.0.1 {Urgent}
Replies: 2
Views: 3522

Re: Attempting to connect to uplink #1 127.0.0.1 {Urgent}

So, no one gonna answer this ? http://i0.kym-cdn.com/photos/images/masonry/000/259/943/694.png Are you kidding me? Please help us to help you. On behalf of the 121 viewers of this thread, (if you are seriously seeking assistance) please be more descriptive and narrow down the scope of your issue in...
by dboyz
Wed May 18, 2016 7:59 am
Forum: Generic support
Topic: Problem with oper services
Replies: 1
Views: 2015

Re: Problem with oper services

Hello,

To "fix your error", please look into this document: https://www.unrealircd.org/docs/Oper_block

Pay attention to the line below because that is the cause of your problem. The explanation on the link will help you:

Code: Select all

mask <hostmask>;
by dboyz
Thu Apr 07, 2016 3:34 am
Forum: Unreal 3.2 Support
Topic: Hide full hostname
Replies: 2
Views: 1044

Re: Hide full hostname

Hello,

Your server seems to have the ability to resolve hostnames. Disabling that feature by adding the following setting to your config file should resolve your problem.

Code: Select all

set::options::dont-resolve
Thanks.
by dboyz
Mon Mar 21, 2016 6:50 am
Forum: Installing and getting connected
Topic: Any Help? IRC ERROR
Replies: 4
Views: 1226

Re: Any Help? IRC ERROR

I'm sorry but the link that syzop gave has complete and sufficient information to help you. unrealsock.png The document suggested two possible issues, which are numbered in red above. There are a few commands on linux that can help you investigate issue 1, such as: lsof -i :port_number Source: http:...
by dboyz
Fri Feb 26, 2016 7:07 am
Forum: Modules (3rd party)
Topic: [DONE] m_banlink for Unreal 4.x
Replies: 3
Views: 1042

Re: [Request] m_banlink for Unreal 4.x

I found the source code online and did some updates to it. They are incomplete and untested, maybe you can have a look at the diff file in the attachment.
by dboyz
Wed Feb 24, 2016 6:52 am
Forum: Unreal 3.2 Support
Topic: new channel sets +s (secret)
Replies: 1
Views: 656

Re: new channel sets +s (secret)

Hello, There are two common causes for the scenario you mentioned. 1) Channel mode is set by services. The channel mode should be set like this: ChanServ sets mode: #test +ns 2) Channel mode is set by the ircd itself. The channel mode should be set like this: irc1.unrealircd.org sets mode: #test +ns...
by dboyz
Wed Feb 24, 2016 6:16 am
Forum: Generic support
Topic: new Web IRC Block
Replies: 1
Views: 729

Re: new Web IRC Block

Hello, 1) I assume you are using unrealircd-4.0.0 or higher. 2) The webirc block in unrealircd.conf is correct. But 3) I don't think cgiirc.conf exists in unrealircd nor mibbit. Note that webirc only works if mibbit connects to the specific server with webirc enabled and configured. Also, do remembe...
by dboyz
Tue Feb 23, 2016 4:20 pm
Forum: Modules (3rd party)
Topic: get username in PRECONNECT hook (not nickname)
Replies: 5
Views: 986

Re: get username in PRECONNECT hook (not nickname)

Hello,

Unfortunately no but you can try your luck digging the documentations though.
unrealircd.org/docs
by dboyz
Tue Feb 23, 2016 5:50 am
Forum: Unreal 3.2 Support
Topic: block a nick name
Replies: 2
Views: 732

Re: block a nick name

Hello,

I think this is what you are looking for:
https://www.unrealircd.org/docs/Ban_nick_block (unrealircd-4.0 and above)
https://www.unrealircd.org/files/docs/u ... nnickblock (unreal-3.2.x)
by dboyz
Tue Feb 23, 2016 5:46 am
Forum: Modules (3rd party)
Topic: get username in PRECONNECT hook (not nickname)
Replies: 5
Views: 986

Re: get username in PRECONNECT hook (not nickname)

Hi,

I assume the hook you mentioned is HOOKTYPE_PRE_LOCAL_CONNECT.
I looked into the source code and indeed the ircd already has client's username at this point.
However I'm not too sure why sptr->username is set to ""