If I understand this forum entry correctly, this seems like a desync - which is solved because you removed leaf from hub
Also, you can easily remove @ by
/mode #channel -o nickname
Search found 68 matches
- Fri Aug 26, 2016 3:02 am
- Forum: Installing and getting connected
- Topic: problem on whois line
- Replies: 3
- Views: 4699
- Fri Aug 26, 2016 2:56 am
- Forum: Installing and getting connected
- Topic: help with copy config?
- Replies: 2
- Views: 8070
Re: help with copy config?
It means you copy blah/unrealircd/conf/example/example.conf to /blah/unrealircd/conf/unrealircd.conf
Or was it something else that you do not understand?
Or was it something else that you do not understand?
- Fri Aug 26, 2016 2:48 am
- Forum: Installing and getting connected
- Topic: Can't compile on shared server
- Replies: 1
- Views: 3012
Re: Can't compile on shared server
Hi, Since nobody has responded, the answer is no. In fact you cannot move your unrealircd directory around in the same box because it depends on the directory of installation during compilation time. Also, you (obviously) cannot run a software that was compiled for a different OS (i.e. you cannot ru...
- Wed May 18, 2016 8:50 am
- Forum: Services
- Topic: /msg NickServ commands problem
- Replies: 4
- Views: 15852
Re: /msg NickServ commands problem
As per https://www.unrealircd.org/docs/FAQ#.2FCS_or_.2FCHANSERV_says:_Services_are_currently_down._Please_try_again_later. 1. Firstly, please check if services has linked to your server. Since services is hidden, you need to OPER up, then do a MAP 2. "services.mynet.net" refers to the name...
- Wed May 18, 2016 8:34 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: Unrealircd on Websocket [SOLVED]
- Replies: 5
- Views: 5407
Re: Unrealircd on Websocket
Hi,
I can't find other websocket modules other than the link you shared.
That module is written for 3.2.x version, not sure about 4.x
Did you try to contact the author?
I can't find other websocket modules other than the link you shared.
That module is written for 3.2.x version, not sure about 4.x
Did you try to contact the author?
- Wed May 18, 2016 8:19 am
- Forum: Linking servers
- Topic: Attempting to connect to uplink #1 127.0.0.1 {Urgent}
- Replies: 2
- Views: 12544
Re: Attempting to connect to uplink #1 127.0.0.1 {Urgent}
So, no one gonna answer this ? http://i0.kym-cdn.com/photos/images/masonry/000/259/943/694.png Are you kidding me? Please help us to help you. On behalf of the 121 viewers of this thread, (if you are seriously seeking assistance) please be more descriptive and narrow down the scope of your issue in...
- Wed May 18, 2016 7:59 am
- Forum: Generic support
- Topic: Problem with oper services
- Replies: 1
- Views: 3398
Re: Problem with oper services
Hello,
To "fix your error", please look into this document: https://www.unrealircd.org/docs/Oper_block
Pay attention to the line below because that is the cause of your problem. The explanation on the link will help you:
To "fix your error", please look into this document: https://www.unrealircd.org/docs/Oper_block
Pay attention to the line below because that is the cause of your problem. The explanation on the link will help you:
Code: Select all
mask <hostmask>;
- Thu Apr 07, 2016 3:34 am
- Forum: Unreal 3.2 Support
- Topic: Hide full hostname
- Replies: 2
- Views: 10752
Re: Hide full hostname
Hello,
Your server seems to have the ability to resolve hostnames. Disabling that feature by adding the following setting to your config file should resolve your problem.
Thanks.
Your server seems to have the ability to resolve hostnames. Disabling that feature by adding the following setting to your config file should resolve your problem.
Code: Select all
set::options::dont-resolve
- Mon Mar 21, 2016 6:50 am
- Forum: Installing and getting connected
- Topic: Any Help? IRC ERROR
- Replies: 4
- Views: 3692
Re: Any Help? IRC ERROR
I'm sorry but the link that syzop gave has complete and sufficient information to help you. unrealsock.png The document suggested two possible issues, which are numbered in red above. There are a few commands on linux that can help you investigate issue 1, such as: lsof -i :port_number Source: http:...
- Fri Feb 26, 2016 7:07 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] m_banlink for Unreal 4.x
- Replies: 3
- Views: 2955
Re: [Request] m_banlink for Unreal 4.x
I found the source code online and did some updates to it. They are incomplete and untested, maybe you can have a look at the diff file in the attachment.
- Wed Feb 24, 2016 6:52 am
- Forum: Unreal 3.2 Support
- Topic: new channel sets +s (secret)
- Replies: 1
- Views: 9550
Re: new channel sets +s (secret)
Hello, There are two common causes for the scenario you mentioned. 1) Channel mode is set by services. The channel mode should be set like this: ChanServ sets mode: #test +ns 2) Channel mode is set by the ircd itself. The channel mode should be set like this: irc1.unrealircd.org sets mode: #test +ns...
- Wed Feb 24, 2016 6:16 am
- Forum: Generic support
- Topic: new Web IRC Block
- Replies: 1
- Views: 2362
Re: new Web IRC Block
Hello, 1) I assume you are using unrealircd-4.0.0 or higher. 2) The webirc block in unrealircd.conf is correct. But 3) I don't think cgiirc.conf exists in unrealircd nor mibbit. Note that webirc only works if mibbit connects to the specific server with webirc enabled and configured. Also, do remembe...
- Tue Feb 23, 2016 4:20 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: get username in PRECONNECT hook (not nickname)
- Replies: 5
- Views: 3333
Re: get username in PRECONNECT hook (not nickname)
Hello,
Unfortunately no but you can try your luck digging the documentations though.
unrealircd.org/docs
Unfortunately no but you can try your luck digging the documentations though.
unrealircd.org/docs
- Tue Feb 23, 2016 5:50 am
- Forum: Unreal 3.2 Support
- Topic: block a nick name
- Replies: 2
- Views: 10021
Re: block a nick name
Hello,
I think this is what you are looking for:
https://www.unrealircd.org/docs/Ban_nick_block (unrealircd-4.0 and above)
https://www.unrealircd.org/files/docs/u ... nnickblock (unreal-3.2.x)
I think this is what you are looking for:
https://www.unrealircd.org/docs/Ban_nick_block (unrealircd-4.0 and above)
https://www.unrealircd.org/files/docs/u ... nnickblock (unreal-3.2.x)
- Tue Feb 23, 2016 5:46 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: get username in PRECONNECT hook (not nickname)
- Replies: 5
- Views: 3333
Re: get username in PRECONNECT hook (not nickname)
Hi,
I assume the hook you mentioned is HOOKTYPE_PRE_LOCAL_CONNECT.
I looked into the source code and indeed the ircd already has client's username at this point.
However I'm not too sure why sptr->username is set to ""
I assume the hook you mentioned is HOOKTYPE_PRE_LOCAL_CONNECT.
I looked into the source code and indeed the ircd already has client's username at this point.
However I'm not too sure why sptr->username is set to ""