Search found 5 matches
- Thu Apr 24, 2014 5:27 pm
- Forum: Unreal 3.2 Support
- Topic: Compiling with a Windows 2000 SP4 target (3.2.10.2)
- Replies: 4
- Views: 7940
Re: Compiling with a Windows 2000 SP4 target (3.2.10.2)
Nobody can help? Is there no way I can try and disable IPv6 by supplying any option or setting any variable or so? I'd really like to see whether ripping out IPv6 can solve this getaddrinfo() problem, cause it worked for my OpenSSL 1.0.1g build.. I have now already recompiled the dependencies tre, c...
- Fri Apr 18, 2014 4:39 pm
- Forum: Unreal 3.2 Support
- Topic: Compiling with a Windows 2000 SP4 target (3.2.10.2)
- Replies: 4
- Views: 7940
Re: Compiling with a Windows 2000 SP4 target (3.2.10.2)
Ok, it seems this getaddrinfo() stuff is related to IPv6. I tried to link in wspiapi.h after ws2tcpip.h in common.h to make the function available, but it didn't work. Maybe I can somehow just completely disable IPv6 to work my way around this requirement? I'm not planning to install the IPv6 tech p...
- Fri Apr 18, 2014 2:42 pm
- Forum: Unreal 3.2 Support
- Topic: Compiling with a Windows 2000 SP4 target (3.2.10.2)
- Replies: 4
- Views: 7940
Compiling with a Windows 2000 SP4 target (3.2.10.2)
Greetings! I have seen that the latest UnrealIRCd versions are built using a VC2012 or maybe VC2010 compiler and probably a v110_xp platform target? I am in the nice position of being able to get pretty much any VisualStudio version I want for free, so I thought I'd just recompile UnrealIRCd myself....
- Fri Jul 01, 2011 6:50 am
- Forum: Unreal 3.2 Support
- Topic: Problems: 80 bytes per line and escape sequences in MOTD
- Replies: 3
- Views: 2532
Re: Problems: 80 bytes per line and escape sequences in MOTD
I see, I used the wrong characters/bytes for the escape sequences, thanks! I'll try to work around the byte per line limit with that.
And: I'm unsure if you know me, but I doubt it, there are quite a few people out there using the same nickname.
And: I'm unsure if you know me, but I doubt it, there are quite a few people out there using the same nickname.
- Thu Jun 30, 2011 6:39 pm
- Forum: Unreal 3.2 Support
- Topic: Problems: 80 bytes per line and escape sequences in MOTD
- Replies: 3
- Views: 2532
Problems: 80 bytes per line and escape sequences in MOTD
Hello! I have just set up my first Unreal IRCD, and I am having trouble with the MOTD. Not sure what I am doing wrong, I have tried to search the forums, FAQs, docs etc. to no avail. My problem is the 80 bytes per line limit in the ircd.motd. I thought there was supposed to be an escape sequence to ...