Search found 5 matches

by GrandAdmiralThrawn
Thu Apr 24, 2014 5:27 pm
Forum: Unreal 3.2 Support
Topic: Compiling with a Windows 2000 SP4 target (3.2.10.2)
Replies: 4
Views: 7940

Re: Compiling with a Windows 2000 SP4 target (3.2.10.2)

Nobody can help? Is there no way I can try and disable IPv6 by supplying any option or setting any variable or so? I'd really like to see whether ripping out IPv6 can solve this getaddrinfo() problem, cause it worked for my OpenSSL 1.0.1g build.. I have now already recompiled the dependencies tre, c...
by GrandAdmiralThrawn
Fri Apr 18, 2014 4:39 pm
Forum: Unreal 3.2 Support
Topic: Compiling with a Windows 2000 SP4 target (3.2.10.2)
Replies: 4
Views: 7940

Re: Compiling with a Windows 2000 SP4 target (3.2.10.2)

Ok, it seems this getaddrinfo() stuff is related to IPv6. I tried to link in wspiapi.h after ws2tcpip.h in common.h to make the function available, but it didn't work. Maybe I can somehow just completely disable IPv6 to work my way around this requirement? I'm not planning to install the IPv6 tech p...
by GrandAdmiralThrawn
Fri Apr 18, 2014 2:42 pm
Forum: Unreal 3.2 Support
Topic: Compiling with a Windows 2000 SP4 target (3.2.10.2)
Replies: 4
Views: 7940

Compiling with a Windows 2000 SP4 target (3.2.10.2)

Greetings! I have seen that the latest UnrealIRCd versions are built using a VC2012 or maybe VC2010 compiler and probably a v110_xp platform target? I am in the nice position of being able to get pretty much any VisualStudio version I want for free, so I thought I'd just recompile UnrealIRCd myself....
by GrandAdmiralThrawn
Fri Jul 01, 2011 6:50 am
Forum: Unreal 3.2 Support
Topic: Problems: 80 bytes per line and escape sequences in MOTD
Replies: 3
Views: 2532

Re: Problems: 80 bytes per line and escape sequences in MOTD

I see, I used the wrong characters/bytes for the escape sequences, thanks! :) I'll try to work around the byte per line limit with that.

And: I'm unsure if you know me, but I doubt it, there are quite a few people out there using the same nickname. :)
by GrandAdmiralThrawn
Thu Jun 30, 2011 6:39 pm
Forum: Unreal 3.2 Support
Topic: Problems: 80 bytes per line and escape sequences in MOTD
Replies: 3
Views: 2532

Problems: 80 bytes per line and escape sequences in MOTD

Hello! I have just set up my first Unreal IRCD, and I am having trouble with the MOTD. Not sure what I am doing wrong, I have tried to search the forums, FAQs, docs etc. to no avail. My problem is the 80 bytes per line limit in the ircd.motd. I thought there was supposed to be an escape sequence to ...