Try having one ban user {} block per mask/reason.
I haven't tried this myself, so this is only a guess. good luck!
Search found 7 matches
- Tue Nov 15, 2011 8:01 pm
- Forum: Unreal 3.2 Support
- Topic: Banning Users via unrealircd.conf
- Replies: 2
- Views: 2196
- Tue Nov 15, 2011 7:57 pm
- Forum: Unreal 3.2 Support
- Topic: Multiple failed to bind errors
- Replies: 6
- Views: 8600
Re: Multiple failed to bind errors
Problem Solved!
I had Lokkit running which was blocking all ports I hadn't otherwise specified, so after unblocking 5000, I can now connect.
Thanks again to Cronus on #unreal-support for helping me with the .conf, +10 internets for him.
I had Lokkit running which was blocking all ports I hadn't otherwise specified, so after unblocking 5000, I can now connect.
Thanks again to Cronus on #unreal-support for helping me with the .conf, +10 internets for him.
- Tue Nov 15, 2011 6:54 am
- Forum: Unreal 3.2 Support
- Topic: Multiple failed to bind errors
- Replies: 6
- Views: 8600
Re: Multiple failed to bind errors
I have since fixed the binding errors (Thank you Cronus). Still having the time synch errors, which I would like to work out, but I believe that I should be able to connect to the server at this point. loads as follows (also, does anyone know why it's giving me FIVE time synch errors?)
[root ...
[root ...
- Tue Nov 15, 2011 4:31 am
- Forum: Unreal 3.2 Support
- Topic: Multiple failed to bind errors
- Replies: 6
- Views: 8600
Re: Multiple failed to bind errors
have now changed the listen options to as follows (for simplification purposes):
listen *:5000;
I now get the errors:
[Mon Nov 14 20:20:42 2011] - TIME SYNCH: Unable to synchronize time: Timeout. This happens sometimes, no error on your part.
[Mon Nov 14 20:22:09 2011] - TIME SYNCH: Unable to ...
listen *:5000;
I now get the errors:
[Mon Nov 14 20:20:42 2011] - TIME SYNCH: Unable to synchronize time: Timeout. This happens sometimes, no error on your part.
[Mon Nov 14 20:22:09 2011] - TIME SYNCH: Unable to ...
- Mon Nov 14, 2011 1:39 am
- Forum: Unreal 3.2 Support
- Topic: Multiple failed to bind errors
- Replies: 6
- Views: 8600
Re: Multiple failed to bind errors
As well, this is my current unrealircd.conf listen configuration..originally the listen lines were set to *:<port> but I have changed them to the host/server IP.
listen 204.174.60.213:6697
{
options
{
clientsonly;
};
};
listen 204.174.60.213:8067;
listen 204.174.60.213:6660-6669;
listen 204.174.60.213:6697
{
options
{
clientsonly;
};
};
listen 204.174.60.213:8067;
listen 204.174.60.213:6660-6669;
- Sun Nov 13, 2011 10:32 pm
- Forum: Unreal 3.2 Support
- Topic: Multiple failed to bind errors
- Replies: 6
- Views: 8600
Re: Multiple failed to bind errors
[sabot@comp270-vm-xen ~]$ netstat -anp | grep "LISTEN" | grep ":6667"
(Not all processes could be identified, non-owned process info
will not be shown, you would have to be root to see it all.)
tcp 0 0 0.0.0.0:6667 0.0.0.0:* LIST EN 1617/ircd
I'm not too sure how to interpret this (I'm fairly ...
(Not all processes could be identified, non-owned process info
will not be shown, you would have to be root to see it all.)
tcp 0 0 0.0.0.0:6667 0.0.0.0:* LIST EN 1617/ircd
I'm not too sure how to interpret this (I'm fairly ...
- Sun Nov 13, 2011 1:17 am
- Forum: Unreal 3.2 Support
- Topic: Multiple failed to bind errors
- Replies: 6
- Views: 8600
Multiple failed to bind errors
First off, allow me to say hello to all, and thanks for reading/replying in advance!
I've got Unreal 3.2.8.1 on a Centos virtual server, and have gone through the unrealircd.conf setup (quite thoroughly if i do say so), and have cleared out all of the kinks and errors...except when trying to run ...
I've got Unreal 3.2.8.1 on a Centos virtual server, and have gone through the unrealircd.conf setup (quite thoroughly if i do say so), and have cleared out all of the kinks and errors...except when trying to run ...