I'm looking for a way to prohibit users from posting links to a channel/notices/pm's unless they are registered.
Much of like a spamfilter cpnNPqa that is only active for users with usermode +r. (It would even be greater if spamfilter supported this?)
Any ideas?
Search found 7 matches
- Sat Feb 09, 2013 5:34 pm
- Forum: Unreal 3.2 Modules
- Topic: Nospam module
- Replies: 0
- Views: 16272
- Mon Nov 21, 2011 10:29 pm
- Forum: Unreal 3.2 Support
- Topic: IPv6 Allow block
- Replies: 1
- Views: 2665
IPv6 Allow block
When trying to connect our ZNC users to the upgraded Unreal 3.2.9, we get the following error:
(23:05:50) (*status) Attempting to connect to [2001:470:d418:10::30 6667] ...
(23:05:50) (*status) Error from Server [Closing Link: cedric[2001:470:d418:10:0:0:0:32] (Too many connections from your IP ...
(23:05:50) (*status) Attempting to connect to [2001:470:d418:10::30 6667] ...
(23:05:50) (*status) Error from Server [Closing Link: cedric[2001:470:d418:10:0:0:0:32] (Too many connections from your IP ...
- Sat Nov 19, 2011 11:50 pm
- Forum: Unreal 3.2 Modules
- Topic: Stripcolor umode
- Replies: 7
- Views: 6681
Re: Stripcolor umode
Ok, I came up with a VERY, VERY basic result :P
It doesn't check whether the packet contains a NOTICE, a PRIVMSG or a PING. It calls StripControlCodes on EVERY packet, regardless of the command.
Regardless of the fact that it may be bad practice to modify the actual packet, or the module being ...
It doesn't check whether the packet contains a NOTICE, a PRIVMSG or a PING. It calls StripControlCodes on EVERY packet, regardless of the command.
Regardless of the fact that it may be bad practice to modify the actual packet, or the module being ...
- Sat Nov 19, 2011 1:31 pm
- Forum: Unreal 3.2 Modules
- Topic: Stripcolor umode
- Replies: 7
- Views: 6681
Re: Stripcolor umode
Thank you both for your replies, I will hook into HOOKTYPE_PACKET for now.
It's probably the easiest way to accomplish my goal.
I'll submit the module when it's done (and if I get it to work
)
A new HOOKTYPE for this particular case might be a nice addition for a future release
It's probably the easiest way to accomplish my goal.
I'll submit the module when it's done (and if I get it to work
A new HOOKTYPE for this particular case might be a nice addition for a future release
- Fri Nov 18, 2011 8:43 pm
- Forum: Unreal 3.2 Modules
- Topic: Stripcolor umode
- Replies: 7
- Views: 6681
Re: Stripcolor umode
Unfortunately it's not that easy :/I've based myself on the nocolorumode module, which only strips colors from PMs.
- Fri Nov 18, 2011 8:01 pm
- Forum: Unreal 3.2 Modules
- Topic: Stripcolor umode
- Replies: 7
- Views: 6681
Re: Stripcolor umode
I've come to understand that my current aproach won't work when using prefixes in PRIVMSG's (like PRIVMSG %#chan :text). When hooking into HOOKTYPE_CHANMSG, it's not possible to know about the prefix it's being sent to (?). It's also not possible to modify the text on a per-user basis. Some users ...
- Thu Nov 17, 2011 11:42 pm
- Forum: Unreal 3.2 Modules
- Topic: Stripcolor umode
- Replies: 7
- Views: 6681
Stripcolor umode
Hello,
I'm developing a module that allows a user to set usermode +c, after which he won't see colors in any channel or PM.
The clients that connect to our server don't have the capability to strip colors on their side. Channelmode +S is not an option either.
I was wondering if someone could ...
I'm developing a module that allows a user to set usermode +c, after which he won't see colors in any channel or PM.
The clients that connect to our server don't have the capability to strip colors on their side. Channelmode +S is not an option either.
I was wondering if someone could ...