Search found 16 matches

by skywalker
Fri Sep 14, 2012 11:40 am
Forum: Unreal 3.2 Support
Topic: how to create new class
Replies: 3
Views: 1320

Re: how to create new class

so i just add another allow block then?

something like:

/* Allow info */
allow {
ip "*@*";
hostname "*@*";
maxperip 3;
class clients;
};

allow {
ip "*bot@*";
hostname "*bot@*";
maxperip 5;
class bots;
};

that would do the trick?
by skywalker
Thu Sep 13, 2012 8:38 pm
Forum: Unreal 3.2 Support
Topic: how to create new class
Replies: 3
Views: 1320

how to create new class

i want to create a new class for my bots so they can send more data to the server without getting excess flood? can someone help me with how i can let them use the new class? the class in urealirc conf would become: class bots { pingfreq 60; maxclients 200; sendq 30000; }; but what do i need to add ...
by skywalker
Sat Mar 24, 2012 7:24 pm
Forum: Unreal 3.2 Modules
Topic: m_opersonlyjoin denies users for existing channels
Replies: 4
Views: 2802

Re: m_opersonlyjoin denies users for existing channels

ok, found the problem, the problem is in the webchat app not on the server it self, i will contact the webchat creator
by skywalker
Sat Mar 24, 2012 7:14 pm
Forum: Unreal 3.2 Modules
Topic: m_opersonlyjoin denies users for existing channels
Replies: 4
Views: 2802

Re: m_opersonlyjoin denies users for existing channels

the channel exists there are
a couple of bots in it all the time... its just because there is a + in the channel name, in the other channels there is no problem
but when i try to join #date18+ it gives only opers may create channels although there are 5 users in it
by skywalker
Sat Mar 24, 2012 2:35 pm
Forum: Unreal 3.2 Modules
Topic: m_opersonlyjoin denies users for existing channels
Replies: 4
Views: 2802

m_opersonlyjoin denies users for existing channels

i use the linux version, now i'v found a bug in it.
When a non-oper try's to join a channel with users in it with a + in it, like #date+ it still gets the message "only opers my join/create new channels"
can this be solved please, or can someone tell me how to solve this?
by skywalker
Wed Jan 11, 2012 7:51 pm
Forum: Unreal 3.2 Modules
Topic: request: autoclose query and send notice
Replies: 2
Views: 1748

request: autoclose query and send notice

is there a module or could someone create a module to instantly closes the query of the other person when a person closes the query? and notice a message also? something like close query send -notice- theothernick closed the private confersation or just place theothernick closed the private confersa...
by skywalker
Mon Jan 02, 2012 9:36 pm
Forum: Unreal 3.2 Support
Topic: chanmode +y
Replies: 7
Views: 1423

Re: chanmode +y

the module was compiled, i do know how to do that. the.so whas created, the module shows up in the module list. i just think i got a older version or something like that then. all the other modules i've added does work. now i found something in my .c file that maybe is the reason why it does not wor...
by skywalker
Mon Jan 02, 2012 8:40 pm
Forum: Unreal 3.2 Support
Topic: chanmode +y
Replies: 7
Views: 1423

Re: chanmode +y

i did get m_blocknonalpha.c:123:2: warning: no newline at end of file when i used make cusummodule
maybe thats the problem?
by skywalker
Mon Jan 02, 2012 8:07 pm
Forum: Unreal 3.2 Support
Topic: chanmode +y
Replies: 7
Views: 1423

Re: chanmode +y

i think i got the wrong version then, can you point me to the working one?
its running but it does not work
by skywalker
Mon Jan 02, 2012 7:27 pm
Forum: Unreal 3.2 Modules
Topic: request: reg nick list
Replies: 6
Views: 4136

Re: request: reg nick list

Ok found it but this shows the online registered users, i need a function that displayes all the registered nicks
by skywalker
Mon Jan 02, 2012 7:10 pm
Forum: Unreal 3.2 Support
Topic: chanmode +y
Replies: 7
Views: 1423

Re: chanmode +y

i get: [20:03:17] [server.example.com] [455] [test] :Your username [test] contained the invalid character(s) [] and has been changed to test. Please use only the characters 0-9 a-z A-Z _ - or . in your username. Your username is the part before the @ in your email address. but thats from the ident. ...
by skywalker
Mon Jan 02, 2012 6:50 pm
Forum: Unreal 3.2 Modules
Topic: request: reg nick list
Replies: 6
Views: 4136

Re: request: reg nick list

and where do i place this code? sorry i'm new to coding in unreal
by skywalker
Mon Jan 02, 2012 3:18 pm
Forum: Unreal 3.2 Modules
Topic: request: reg nick list
Replies: 6
Views: 4136

request: reg nick list

is there a module or can this be created to show a list of registered users for ircops or admins to see?
by skywalker
Mon Jan 02, 2012 2:57 pm
Forum: Unreal 3.2 Support
Topic: chanmode +y
Replies: 7
Views: 1423

chanmode +y

i want to use m_blocknonalpha but i can't set chanmode +y.
when i try i get:
y is unknown mode char to me

How can i set a mode char?
by skywalker
Mon Jan 02, 2012 2:36 pm
Forum: Unreal 3.2 Modules
Topic: Ban Redirect m_banlink.c
Replies: 5
Views: 3770

Re: Ban Redirect m_banlink.c

Sure basicaly my eggdrop has a tcl script loaded into it that reads from a text file in the text file the roomnames are put in it which then has set realname bans as in age ranges for rooms so for example if a user was to join a room that we wanted for 18 year olds upwards and their realname detail...