Search found 16 matches

by G50
Mon Apr 23, 2012 9:56 pm
Forum: Unreal 3.2 Support
Topic: Require SSL
Replies: 4
Views: 3515

Re: Require SSL

breimer273 wrote:Thank you for the reply. Does having a client that supports SSL just mean that the client must also have OpenSSL install or are there particular clients that will support SSL without having OpenSSL installed?
You need to have OpenSSL installed for SSL to be supported.
by G50
Wed Apr 04, 2012 4:25 am
Forum: Unreal 3.2 Support
Topic: MOTD date
Replies: 4
Views: 2625

Re: MOTD date

You should file a bug report on it.

http://bugs.unrealircd.org/main_page.php
by G50
Wed Apr 04, 2012 12:54 am
Forum: Unreal 3.2 Support
Topic: MOTD date
Replies: 4
Views: 2625

Re: MOTD date

What Operating System are you using?
by G50
Sun Apr 01, 2012 11:47 am
Forum: Unreal 3.2 Support
Topic: Some questions
Replies: 5
Views: 3281

Re: Some questions

hello im confused. i checked the Class Block in unrealirc.conf the 500 maxclients class clients { pingfreq 90; maxclients 500; sendq 100000; recvq 8000; }; the servermessage say this Current Local Users: 2 Max: 4 Current Global Users: 2 Max: 2 whats that means? Class blocks are classes in which con...
by G50
Sun Mar 25, 2012 9:47 pm
Forum: Unreal 3.2 Support
Topic: Help services.yourdomain.com using ip
Replies: 2
Views: 2673

Re: Help services.yourdomain.com using ip

http://www.unrealircd.com/files/docs/unreal32docs.html

Refer to the document, read and follow it thoroughly.
by G50
Thu Mar 22, 2012 12:25 pm
Forum: Unreal 3.2 Support
Topic: Change type virtual ip
Replies: 5
Views: 2506

Re: Change type virtual ip

We don't understand what you are asking, can you please rephrase your question.
by G50
Thu Mar 22, 2012 9:28 am
Forum: Unreal 3.2 Support
Topic: Change type virtual ip
Replies: 5
Views: 2506

Re: Change type virtual ip

Refer to this part of the manual, specifically: http://www.unrealircd.com/files/docs/un ... l#setblock
by G50
Wed Mar 21, 2012 10:09 am
Forum: Unreal 3.2 Support
Topic: need help as forgotton a tkl module
Replies: 1
Views: 1488

Re: need help as forgotton a tkl module

Yes, you can do it in a tkl block, either in unrealircd.conf or in a .conf that's INCLUDEd in unrealircd.conf the format is: except tkl::mask::type valid types are gline, gzline, qline, gqline, shun, and all if you want to exempt a host completely from all possible bans (except spamfilter), then you...
by G50
Mon Feb 06, 2012 11:27 am
Forum: Unreal 3.2 Support
Topic: after register nick can join only 1 room?
Replies: 4
Views: 3184

Re: after register nick can join only 1 room?

Check your set::max-channels block and raise this limit if nessesary.
by G50
Sun Feb 05, 2012 8:18 pm
Forum: Unreal 3.2 Support
Topic: Hiding the userlist from IRC Users
Replies: 9
Views: 5630

Re: Hiding the userlist from IRC Users

PlayBoyMan wrote:
katsklaw wrote:Set chanmode +u to hide the nicklist.
Thank you! 8)
Edit: Um...how do I do that? I'm really noobish with all of this.
-----

/mode #channel +u
by G50
Thu Jan 26, 2012 5:39 pm
Forum: Services
Topic: Botserv remove mode
Replies: 5
Views: 5384

Re: Botserv remove mode

Hi, thanx for your quick answer. I already did that. 13:29:20] -ChanServ- Secure ops option for #Webraiolimburg is now OFF. I also tryed /rehash after the command but the same result. Any Idea? [13:39:04] -ChanServ- Opties: Topicbehoud, Veilig, Veilige Stichter, xOP lijsten systeem - [13:39:04] -Ch...
by G50
Thu Jan 26, 2012 12:04 pm
Forum: Services
Topic: Botserv remove mode
Replies: 5
Views: 5384

Re: Botserv remove mode

Hi, I am Dutcg but I try my best English. I hope I put my question at the right place. Since today an IRC oper when he set mode +V or @ its given and taken away right away by the services bot. Its only happening to him in 1 single room. Can some one tell me whats wrong? Greetings, Herman You need t...
by G50
Thu Jan 26, 2012 10:48 am
Forum: Unreal 3.2 Support
Topic: Some questions, help please.
Replies: 4
Views: 2712

Re: Some questions, help please.

Thanks for your answers! As far as i understand it was possible to fix this in earlier versions, was not it? http://unreal.x-tab.org/faq#nofakelag Is it possible to disable this protection feature? It is very inconvenient. Open include/config.h in the editor of your choice. Locate the line that rea...
by G50
Thu Jan 26, 2012 10:25 am
Forum: Unreal 3.2 Support
Topic: emulated server connection failure question
Replies: 5
Views: 2903

Re: emulated server connection failure question

We have two private Unreal networks, both running v3.2.9 (I'll refer to these as network1 and network2 hereafter). Our staff had been utilizing an eggdrop bot running the ircd handler script 'ircd.tcl' by demond to monitor activity in a particular channel on network2 from a staff channel on network...
by G50
Thu Jan 19, 2012 11:06 pm
Forum: Unreal 3.2 Support
Topic: Unknown Kills and Squits
Replies: 6
Views: 3208

Re: Unknown Kills and Squits

I am curious about why certain kills happen after an upgrade to 3.2.9. (This is a small network, mainly testing. I have ran UnrealIRCd without any *real* problems until now. For a few years now.) "Been sick for about three weeks now and once I am over being sick I will probably edit or reply t...