You need to have OpenSSL installed for SSL to be supported.breimer273 wrote:Thank you for the reply. Does having a client that supports SSL just mean that the client must also have OpenSSL install or are there particular clients that will support SSL without having OpenSSL installed?
Search found 16 matches
- Mon Apr 23, 2012 9:56 pm
- Forum: Unreal 3.2 Support
- Topic: Require SSL
- Replies: 4
- Views: 3527
Re: Require SSL
- Wed Apr 04, 2012 4:25 am
- Forum: Unreal 3.2 Support
- Topic: MOTD date
- Replies: 4
- Views: 2634
- Wed Apr 04, 2012 12:54 am
- Forum: Unreal 3.2 Support
- Topic: MOTD date
- Replies: 4
- Views: 2634
Re: MOTD date
What Operating System are you using?
- Sun Apr 01, 2012 11:47 am
- Forum: Unreal 3.2 Support
- Topic: Some questions
- Replies: 5
- Views: 3286
Re: Some questions
hello im confused. i checked the Class Block in unrealirc.conf the 500 maxclients class clients { pingfreq 90; maxclients 500; sendq 100000; recvq 8000; }; the servermessage say this Current Local Users: 2 Max: 4 Current Global Users: 2 Max: 2 whats that means? Class blocks are classes in which con...
- Sun Mar 25, 2012 9:47 pm
- Forum: Unreal 3.2 Support
- Topic: Help services.yourdomain.com using ip
- Replies: 2
- Views: 2678
Re: Help services.yourdomain.com using ip
http://www.unrealircd.com/files/docs/unreal32docs.html
Refer to the document, read and follow it thoroughly.
Refer to the document, read and follow it thoroughly.
- Thu Mar 22, 2012 12:25 pm
- Forum: Unreal 3.2 Support
- Topic: Change type virtual ip
- Replies: 5
- Views: 2511
Re: Change type virtual ip
We don't understand what you are asking, can you please rephrase your question.
- Thu Mar 22, 2012 9:28 am
- Forum: Unreal 3.2 Support
- Topic: Change type virtual ip
- Replies: 5
- Views: 2511
Re: Change type virtual ip
Refer to this part of the manual, specifically: http://www.unrealircd.com/files/docs/un ... l#setblock
- Wed Mar 21, 2012 10:09 am
- Forum: Unreal 3.2 Support
- Topic: need help as forgotton a tkl module
- Replies: 1
- Views: 1490
Re: need help as forgotton a tkl module
Yes, you can do it in a tkl block, either in unrealircd.conf or in a .conf that's INCLUDEd in unrealircd.conf the format is: except tkl::mask::type valid types are gline, gzline, qline, gqline, shun, and all if you want to exempt a host completely from all possible bans (except spamfilter), then you...
- Mon Feb 06, 2012 11:27 am
- Forum: Unreal 3.2 Support
- Topic: after register nick can join only 1 room?
- Replies: 4
- Views: 3229
Re: after register nick can join only 1 room?
Check your set::max-channels block and raise this limit if nessesary.
- Sun Feb 05, 2012 8:18 pm
- Forum: Unreal 3.2 Support
- Topic: Hiding the userlist from IRC Users
- Replies: 9
- Views: 5631
Re: Hiding the userlist from IRC Users
-----PlayBoyMan wrote:Thank you!katsklaw wrote:Set chanmode +u to hide the nicklist.
Edit: Um...how do I do that? I'm really noobish with all of this.
/mode #channel +u
- Thu Jan 26, 2012 5:39 pm
- Forum: Services
- Topic: Botserv remove mode
- Replies: 5
- Views: 5394
Re: Botserv remove mode
Hi, thanx for your quick answer. I already did that. 13:29:20] -ChanServ- Secure ops option for #Webraiolimburg is now OFF. I also tryed /rehash after the command but the same result. Any Idea? [13:39:04] -ChanServ- Opties: Topicbehoud, Veilig, Veilige Stichter, xOP lijsten systeem - [13:39:04] -Ch...
- Thu Jan 26, 2012 12:04 pm
- Forum: Services
- Topic: Botserv remove mode
- Replies: 5
- Views: 5394
Re: Botserv remove mode
Hi, I am Dutcg but I try my best English. I hope I put my question at the right place. Since today an IRC oper when he set mode +V or @ its given and taken away right away by the services bot. Its only happening to him in 1 single room. Can some one tell me whats wrong? Greetings, Herman You need t...
- Thu Jan 26, 2012 10:48 am
- Forum: Unreal 3.2 Support
- Topic: Some questions, help please.
- Replies: 4
- Views: 2730
Re: Some questions, help please.
Thanks for your answers! As far as i understand it was possible to fix this in earlier versions, was not it? http://unreal.x-tab.org/faq#nofakelag Is it possible to disable this protection feature? It is very inconvenient. Open include/config.h in the editor of your choice. Locate the line that rea...
- Thu Jan 26, 2012 10:25 am
- Forum: Unreal 3.2 Support
- Topic: emulated server connection failure question
- Replies: 5
- Views: 2906
Re: emulated server connection failure question
We have two private Unreal networks, both running v3.2.9 (I'll refer to these as network1 and network2 hereafter). Our staff had been utilizing an eggdrop bot running the ircd handler script 'ircd.tcl' by demond to monitor activity in a particular channel on network2 from a staff channel on network...
- Thu Jan 19, 2012 11:06 pm
- Forum: Unreal 3.2 Support
- Topic: Unknown Kills and Squits
- Replies: 6
- Views: 3246
Re: Unknown Kills and Squits
I am curious about why certain kills happen after an upgrade to 3.2.9. (This is a small network, mainly testing. I have ran UnrealIRCd without any *real* problems until now. For a few years now.) "Been sick for about three weeks now and once I am over being sick I will probably edit or reply t...