I got it working... it seems that v3.2.9 refuses to accept the egg's IRCd emulation script connection as a server connection. So I removed the serversonly directive and it connected fine. With v3.2.7 it didn't mind serversonly for some reason.
Thanks and sorry for wasting forum space on this.
Search found 5 matches
- Thu Jan 26, 2012 8:15 pm
- Forum: Unreal 3.2 Support
- Topic: emulated server connection failure question
- Replies: 5
- Views: 4090
- Thu Jan 26, 2012 5:31 pm
- Forum: Unreal 3.2 Support
- Topic: emulated server connection failure question
- Replies: 5
- Views: 4090
Re: emulated server connection failure question
Oh, and one more piece of information:
eggdrop DCCSTAT with Unreal v3.2.9
SOCK ADDR PORT NICK HOST TYPE
---- -------- ----- --------- ----------------- ----
3 426DB589 54321 (telnet) * lstn 54321
4 00000000 0 (dns) dns (ready)
6 73240A34 6667 (server) irc.somenet.net serv (lag: 0)
8 43E0EBA4 ...
eggdrop DCCSTAT with Unreal v3.2.9
SOCK ADDR PORT NICK HOST TYPE
---- -------- ----- --------- ----------------- ----
3 426DB589 54321 (telnet) * lstn 54321
4 00000000 0 (dns) dns (ready)
6 73240A34 6667 (server) irc.somenet.net serv (lag: 0)
8 43E0EBA4 ...
- Thu Jan 26, 2012 5:00 pm
- Forum: Unreal 3.2 Support
- Topic: emulated server connection failure question
- Replies: 5
- Views: 4090
Re: emulated server connection failure question
Further, with v3.2.9 the verbatim messages from the eggdrop session are as follows:
[11:37] net: connect! sock 9
[11:37] net: eof!(read) socket 9
Those are repeated every minute.
Whereas on v3.2.7 this is what happens message-wise:
[11:46] net: connect! sock 7
And it connects as an IRCd to ...
[11:37] net: connect! sock 9
[11:37] net: eof!(read) socket 9
Those are repeated every minute.
Whereas on v3.2.7 this is what happens message-wise:
[11:46] net: connect! sock 7
And it connects as an IRCd to ...
- Thu Jan 26, 2012 4:07 pm
- Forum: Unreal 3.2 Support
- Topic: emulated server connection failure question
- Replies: 5
- Views: 4090
Re: emulated server connection failure question
We have two private Unreal networks, both running v3.2.9 (I'll refer to these as network1 and network2 hereafter). Our staff had been utilizing an eggdrop bot running the ircd handler script 'ircd.tcl' by demond to monitor activity in a particular channel on network2 from a staff channel on ...
- Thu Jan 26, 2012 1:09 am
- Forum: Unreal 3.2 Support
- Topic: emulated server connection failure question
- Replies: 5
- Views: 4090
emulated server connection failure question
We have two private Unreal networks, both running v3.2.9 (I'll refer to these as network1 and network2 hereafter). Our staff had been utilizing an eggdrop bot running the ircd handler script 'ircd.tcl' by demond to monitor activity in a particular channel on network2 from a staff channel on network1 ...