I think your asking how do you login as an oper.
First, check your unrealircd.conf for an oline/o-block and make sure its setup correctly
oper (login) {
class (class to put them in, if different from I, moves them to new
class);
from {
userhost (ident@host);
userhost (ident@host ...
Search found 4 matches
- Thu Jul 12, 2012 7:14 pm
- Forum: Unreal 3.2 Support
- Topic: Linux Server Admin
- Replies: 2
- Views: 3061
- Wed Jul 11, 2012 3:24 am
- Forum: Unreal 3.2 Modules
- Topic: CTCP Flood
- Replies: 1
- Views: 3391
CTCP Flood
Does anyone know of a module that will kick a user from the server for CTCP flooding?
If I have a user that joins, and just fingers, versions, or pings the crap out of people, I want the server to kick them. I saw there are methods in the config for nick flooding and join flooding. But nothing for ...
If I have a user that joins, and just fingers, versions, or pings the crap out of people, I want the server to kick them. I saw there are methods in the config for nick flooding and join flooding. But nothing for ...
- Mon Jul 09, 2012 11:58 pm
- Forum: Unreal 3.2 Support
- Topic: seperate olines
- Replies: 2
- Views: 2758
Re: seperate olines
Ok. I knew you could include files. Just didnt know the proper way to do a block like that. I forgot all about checking the aliases for an example. Haha.
Thanks!
Thanks!
- Mon Jul 09, 2012 8:43 pm
- Forum: Unreal 3.2 Support
- Topic: seperate olines
- Replies: 2
- Views: 2758
seperate olines
Originally I was going to ask what the easiest way to check for an oline is to use in an online application.
However, I figured I would just read the file. So now, my second thought is, I feel it will be kinda retarded to read the entire .conf, just for 1 type of block. It would be easier just ...
However, I figured I would just read the file. So now, my second thought is, I feel it will be kinda retarded to read the entire .conf, just for 1 type of block. It would be easier just ...