Search found 4 matches

by ddrght12345
Thu Jul 12, 2012 7:14 pm
Forum: Unreal 3.2 Support
Topic: Linux Server Admin
Replies: 2
Views: 3061

Re: Linux Server Admin

I think your asking how do you login as an oper.

First, check your unrealircd.conf for an oline/o-block and make sure its setup correctly


oper (login) {
class (class to put them in, if different from I, moves them to new
class);
from {
userhost (ident@host);
userhost (ident@host ...
by ddrght12345
Wed Jul 11, 2012 3:24 am
Forum: Unreal 3.2 Modules
Topic: CTCP Flood
Replies: 1
Views: 3393

CTCP Flood

Does anyone know of a module that will kick a user from the server for CTCP flooding?
If I have a user that joins, and just fingers, versions, or pings the crap out of people, I want the server to kick them. I saw there are methods in the config for nick flooding and join flooding. But nothing for ...
by ddrght12345
Mon Jul 09, 2012 11:58 pm
Forum: Unreal 3.2 Support
Topic: seperate olines
Replies: 2
Views: 2759

Re: seperate olines

Ok. I knew you could include files. Just didnt know the proper way to do a block like that. I forgot all about checking the aliases for an example. Haha.
Thanks!
by ddrght12345
Mon Jul 09, 2012 8:43 pm
Forum: Unreal 3.2 Support
Topic: seperate olines
Replies: 2
Views: 2759

seperate olines

Originally I was going to ask what the easiest way to check for an oline is to use in an online application.
However, I figured I would just read the file. So now, my second thought is, I feel it will be kinda retarded to read the entire .conf, just for 1 type of block. It would be easier just ...