Search found 7 matches
- Sun Jan 27, 2013 4:52 pm
- Forum: General chat
- Topic: Case mapping is harmful
- Replies: 9
- Views: 18974
Re: Case mapping is harmful
Syzop, I appreciate your prompt response. I resolved this by honoring server case mapping when maintaining internal channel lists or determining if the source/target of an IRC command is myself. For everything else (client-client interaction), I use ASCII case mapping (since most people don't know o...
- Sat Jan 26, 2013 6:08 pm
- Forum: General chat
- Topic: Case mapping is harmful
- Replies: 9
- Views: 18974
Re: Case mapping is harmful
Thanks for the feedback nenolod. To be cautious, (particularly in cases of nickname collisions), I've determined two important places to respect server case mapping Determine if the target of an IRC command (protocol) is you Internal channel accounting I think all the IRC servers I've seen will alwa...
- Wed Oct 24, 2012 4:45 am
- Forum: General chat
- Topic: Case mapping is harmful
- Replies: 9
- Views: 18974
Re: Case mapping is harmful
It's not an issue with UnrealIRCD (it's an off-topic post), it's a general IRC detail.
- Wed Oct 24, 2012 3:52 am
- Forum: General chat
- Topic: Case mapping is harmful
- Replies: 9
- Views: 18974
Re: Case mapping is harmful
Easy. 1) Inconsistent interpretation for hostmasks. If a client stores a list of hostmasks to disk and also honors the the server case mapping, then the interpretation of those hostmasks can potentially change based on the server. Such lists could be relied upon to restrict access to resources on th...
- Sun Oct 21, 2012 5:11 pm
- Forum: General chat
- Topic: Case mapping is harmful
- Replies: 9
- Views: 18974
Case mapping is harmful
While I think RPL_ISUPPORT is a pretty general and elegant solution, I'm finding some of it to be harmful to code complexity and ... to security. Case mapping is the most obvious. In my case, I have a general event-driven framework supporting one or more instances of an IRC bot class. I have to pass...
- Sun Oct 14, 2012 6:50 pm
- Forum: General chat
- Topic: Send queue a necessity?
- Replies: 3
- Views: 12165
Re: Send queue a necessity?
Thanks for your prompt response.
It's not as obvious on IRC as it is on Battle.net. If I remember correctly, if you sent as little as 3-4 messages too quickly, you were disconnected immediately from Battle.net. IRC seems to be more forgiving.
It's not as obvious on IRC as it is on Battle.net. If I remember correctly, if you sent as little as 3-4 messages too quickly, you were disconnected immediately from Battle.net. IRC seems to be more forgiving.
- Sun Oct 14, 2012 5:15 pm
- Forum: General chat
- Topic: Send queue a necessity?
- Replies: 3
- Views: 12165
Send queue a necessity?
I used to develop Battle.net bots about 10 years ago (for fun). Every bot needed a timed send queue or the server would disconnect them for flooding.
Does the same apply for IRC? IRC servers appear to be more forgiving. If not, would it be considered polite to have such a feature on an IRC bot?
Does the same apply for IRC? IRC servers appear to be more forgiving. If not, would it be considered polite to have such a feature on an IRC bot?