Search found 13 matches

by TuSaiChi
Mon Jan 18, 2016 6:40 pm
Forum: Modules (3rd party)
Topic: Need these modules working on UnrealIRCd 4.x (m_rmtkl & m_bopmhelper)
Replies: 10
Views: 3547

Re: Need these modules working on UnrealIRCd 4.x (m_rmtkl & m_bopmhelper)

For bopm, change only connregex for new notice's unrealircd
by TuSaiChi
Mon Jan 18, 2016 6:39 pm
Forum: Generic support
Topic: How to change Description's Server
Replies: 8
Views: 1409

How to change Description's Server

Hi,

i try to change it on "me block" but wen i type /links on mIRC, i watch U4000 on description's server!

how to solve this?
by TuSaiChi
Wed Jan 01, 2014 8:28 am
Forum: Unreal 3.2 Modules
Topic: invisible modules
Replies: 3
Views: 1863

Re: invisible modules

mine was just out of curiosity, I just wanted to try it. Thank you for responding
by TuSaiChi
Thu Dec 26, 2013 11:17 am
Forum: Unreal 3.2 Modules
Topic: invisible modules
Replies: 3
Views: 1863

invisible modules

I'm curious to know, if it still exists in the form to unreal, to make an IRC OPS invisible to all
I remember that there was before, now I can not find on the net!
Thank you :)
by TuSaiChi
Thu Dec 26, 2013 11:14 am
Forum: Unreal 3.2 Modules
Topic: netadmins
Replies: 0
Views: 3392

netadmins

I use this module for protect net admins, but wen upgrade unrealircd to 3.2.10.2 it's not working yet!!

Happy Holydais
by TuSaiChi
Wed Aug 14, 2013 9:51 am
Forum: Unreal 3.2 Modules
Topic: m_bopmhelper
Replies: 1
Views: 1533

m_bopmhelper

Hello, Bopm I installed and is functioning. In the other servers on the net, I installed the module bopmhelper, but does not seem to work. That is, the proxy monitor does not come the notice of the other servers, as it should do the form! On each pack of unreal, I have included in the block set "bop...
by TuSaiChi
Mon May 20, 2013 8:13 pm
Forum: Unreal 3.2 Support
Topic: User mode +s
Replies: 1
Views: 957

User mode +s

Using the latest stable version. You can safely use the mode + s reserved for ircop. I wonder if it is a bug, or you should inhibit?
by TuSaiChi
Sat May 04, 2013 8:13 am
Forum: Unreal 3.2 Support
Topic: Restrict access
Replies: 0
Views: 3026

Restrict access

I would restrict access to irc, by foreign ip: ip proxy and who come from the state of different interest.
There is something to do this?
by TuSaiChi
Sat Mar 02, 2013 5:03 pm
Forum: Unreal 3.2 Support
Topic: Counter user's chan with php script
Replies: 4
Views: 2246

Re: Counter user's chan with php script

Thank you, we use Denora stats statistics server. But also ircstats.
Thank you for your comprehensive answer, but I know of no one who can create the script in php. You could tell someone, or some site?
by TuSaiChi
Wed Feb 20, 2013 2:48 pm
Forum: Unreal 3.2 Support
Topic: Counter user's chan with php script
Replies: 4
Views: 2246

Counter user's chan with php script

How do I have a php script type counter, which displays the page only the number of connected users in the channel.
With a string like this:
http://www.mywebsite.com/counter.php?chan=mychan
by TuSaiChi
Tue Feb 19, 2013 7:19 pm
Forum: Unreal 3.2 Support
Topic: server time sync
Replies: 5
Views: 2775

Re: server time sync

(20:17:44) -linux.globalirc.it- *** Server=linux.globalirc.it TStime=1361301461 time()=1361301462 TSoffset=0 - (20:17:44) -server1- *** Server=server1 TStime=1361301460 time()=1361301462 TSoffset=0 - (20:17:44) -server2- *** Server=server2 TStime=1361301461 time()=1361301462 TSoffset=0 - (20:17:44)...
by TuSaiChi
Sat Feb 09, 2013 4:32 pm
Forum: Unreal 3.2 Support
Topic: server time sync
Replies: 5
Views: 2775

Re: server time sync

Hi,
thanks for the tip. We followed his instructions in detail, but we still have problems to sync server ircd.
Any other suggestions? :)
by TuSaiChi
Sun Feb 03, 2013 12:38 pm
Forum: Unreal 3.2 Support
Topic: server time sync
Replies: 5
Views: 2775

server time sync

Hi, i have a network with unreal 3.2.10, I have a problem, how to synchronize the time of the server unreal. option is used in the conf: timesynch { enabled "yes"; server "ip serversync"; timeout 3s; }; but does not work. We checked into the sync server with ntpdate, but the time is not always to 0 ...