Search found 13 matches
- Mon Jan 18, 2016 6:40 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: Need these modules working on UnrealIRCd 4.x (m_rmtkl & m_bopmhelper)
- Replies: 10
- Views: 6595
Re: Need these modules working on UnrealIRCd 4.x (m_rmtkl & m_bopmhelper)
For bopm, change only connregex for new notice's unrealircd
- Mon Jan 18, 2016 6:39 pm
- Forum: Generic support
- Topic: How to change Description's Server
- Replies: 8
- Views: 3887
How to change Description's Server
Hi,
i try to change it on "me block" but wen i type /links on mIRC, i watch U4000 on description's server!
how to solve this?
i try to change it on "me block" but wen i type /links on mIRC, i watch U4000 on description's server!
how to solve this?
- Wed Jan 01, 2014 8:28 am
- Forum: Unreal 3.2 Modules
- Topic: invisible modules
- Replies: 3
- Views: 10203
Re: invisible modules
mine was just out of curiosity, I just wanted to try it. Thank you for responding
- Thu Dec 26, 2013 11:17 am
- Forum: Unreal 3.2 Modules
- Topic: invisible modules
- Replies: 3
- Views: 10203
invisible modules
I'm curious to know, if it still exists in the form to unreal, to make an IRC OPS invisible to all
I remember that there was before, now I can not find on the net!
Thank you
I remember that there was before, now I can not find on the net!
Thank you
- Thu Dec 26, 2013 11:14 am
- Forum: Unreal 3.2 Modules
- Topic: netadmins
- Replies: 0
- Views: 11028
netadmins
I use this module for protect net admins, but wen upgrade unrealircd to 3.2.10.2 it's not working yet!!
Happy Holydais
Happy Holydais
- Wed Aug 14, 2013 9:51 am
- Forum: Unreal 3.2 Modules
- Topic: m_bopmhelper
- Replies: 1
- Views: 8678
m_bopmhelper
Hello, Bopm I installed and is functioning. In the other servers on the net, I installed the module bopmhelper, but does not seem to work. That is, the proxy monitor does not come the notice of the other servers, as it should do the form! On each pack of unreal, I have included in the block set &quo...
- Mon May 20, 2013 8:13 pm
- Forum: Unreal 3.2 Support
- Topic: User mode +s
- Replies: 1
- Views: 2211
User mode +s
Using the latest stable version. You can safely use the mode + s reserved for ircop. I wonder if it is a bug, or you should inhibit?
- Sat May 04, 2013 8:13 am
- Forum: Unreal 3.2 Support
- Topic: Restrict access
- Replies: 0
- Views: 4673
Restrict access
I would restrict access to irc, by foreign ip: ip proxy and who come from the state of different interest.
There is something to do this?
There is something to do this?
- Sat Mar 02, 2013 5:03 pm
- Forum: Unreal 3.2 Support
- Topic: Counter user's chan with php script
- Replies: 4
- Views: 4657
Re: Counter user's chan with php script
Thank you, we use Denora stats statistics server. But also ircstats.
Thank you for your comprehensive answer, but I know of no one who can create the script in php. You could tell someone, or some site?
Thank you for your comprehensive answer, but I know of no one who can create the script in php. You could tell someone, or some site?
- Wed Feb 20, 2013 2:48 pm
- Forum: Unreal 3.2 Support
- Topic: Counter user's chan with php script
- Replies: 4
- Views: 4657
Counter user's chan with php script
How do I have a php script type counter, which displays the page only the number of connected users in the channel.
With a string like this:
http://www.mywebsite.com/counter.php?chan=mychan
With a string like this:
http://www.mywebsite.com/counter.php?chan=mychan
- Tue Feb 19, 2013 7:19 pm
- Forum: Unreal 3.2 Support
- Topic: server time sync
- Replies: 5
- Views: 6583
Re: server time sync
(20:17:44) -linux.globalirc.it- *** Server=linux.globalirc.it TStime=1361301461 time()=1361301462 TSoffset=0 - (20:17:44) -server1- *** Server=server1 TStime=1361301460 time()=1361301462 TSoffset=0 - (20:17:44) -server2- *** Server=server2 TStime=1361301461 time()=1361301462 TSoffset=0 - (20:17:44)...
- Sat Feb 09, 2013 4:32 pm
- Forum: Unreal 3.2 Support
- Topic: server time sync
- Replies: 5
- Views: 6583
Re: server time sync
Hi,
thanks for the tip. We followed his instructions in detail, but we still have problems to sync server ircd.
Any other suggestions?
thanks for the tip. We followed his instructions in detail, but we still have problems to sync server ircd.
Any other suggestions?
- Sun Feb 03, 2013 12:38 pm
- Forum: Unreal 3.2 Support
- Topic: server time sync
- Replies: 5
- Views: 6583
server time sync
Hi, i have a network with unreal 3.2.10, I have a problem, how to synchronize the time of the server unreal. option is used in the conf: timesynch { enabled "yes"; server "ip serversync"; timeout 3s; }; but does not work. We checked into the sync server with ntpdate, but the time...