Search found 4 matches

by Magiobiwan
Sat Feb 27, 2016 9:52 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] m_banlink for Unreal 4.x
Replies: 3
Views: 5867

Re: [Request] m_banlink for Unreal 4.x

Okay, an update for this. With the help of DBoyz, a working converted module has been made successfully. I've tested it on my network and it appears to be working. I've attached the updated code to this post.
Add it to src/modules/third in your unrealircd source directory and run make && make ...
by Magiobiwan
Fri Feb 26, 2016 7:39 am
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] m_banlink for Unreal 4.x
Replies: 3
Views: 5867

Re: [Request] m_banlink for Unreal 4.x

Build failure with the patch applied to the original m_banlink.c file. http://dpaste.com/1K6JGKP is the error output.
by Magiobiwan
Fri Feb 26, 2016 2:01 am
Forum: UnrealIRCd 4 modules (third party)
Topic: [DONE] m_banlink for Unreal 4.x
Replies: 3
Views: 5867

[DONE] m_banlink for Unreal 4.x

Has anyone converted m_banlink for Unreal 4.x? Originally coded by DukePyrolator. It would be quite handy to have functioning again, as my network made use of it and it's not there anymore...
If nobody else has converted it, I might give a shot at converting it for Unreal 4.x (with DukePyrolator's ...
by Magiobiwan
Wed Jan 20, 2016 9:45 pm
Forum: UnrealIRCd 4 modules (third party)
Topic: Need these modules working on UnrealIRCd 4.x (m_rmtkl & m_bopmhelper)
Replies: 10
Views: 9515

Re: Need these modules working on UnrealIRCd 4.x (m_rmtkl & m_bopmhelper)

As for bopmhelper, with Anope 2.0.x, it's not all that necessary to use BOPM anyway, given that Anope includes the m_dnsbl and m_proxyscan modules, which do the same thing as BOPM, with the advantage of running as part of services instead of as a separate bot on each server (which can crash or ...