Search found 6 matches

by Rhino Cracker
Sun May 22, 2016 10:57 am
Forum: Unreal 3.2 Support
Topic: Delay in Messages
Replies: 7
Views: 3120

Re: Delay in Messages

Thx, I will test that 'global' flag. Its XP. It is a fun poject of mine to convert an usual XP Prof. (like nearly everyone had it) into a fully working server only using freeware. I stripped it down to only use 200MB of RAM, trapped it with a few Execution- and Network-Traffic-Preventions (only allo...
by Rhino Cracker
Sat May 21, 2016 5:35 pm
Forum: Unreal 3.2 Support
Topic: Delay in Messages
Replies: 7
Views: 3120

Re: Delay in Messages

In UnrealIrcD3,2 I managed to get rid of fakelag for the corresponding bot by adding an oper line/block for him: oper <user> { class clients; from { userhost <name>@<IP>; userhost <name>@<IP>; }; password "<pw>"; flags { netadmin; can_zline; can_gzline; can_gkline; global; }; }; Does he need to have...
by Rhino Cracker
Tue May 17, 2016 2:59 pm
Forum: Unreal 3.2 Support
Topic: Delay in Messages
Replies: 7
Views: 3120

Re: Delay in Messages

I see you are still on 3.2.x. In that case: any IRCOp is exempt from fakelag, except local opers. Okay, I'm confused now even if I re-read that line 100 times. :) Did you really mean to say, that (in 3.2.x) IRCOps don't have fakelag, but when an IRCOp is connected from local host AND indentified hi...
by Rhino Cracker
Mon May 16, 2016 2:30 pm
Forum: Unreal 3.2 Support
Topic: Delay in Messages
Replies: 7
Views: 3120

Re: Delay in Messages

Which kind of IRCOp do you mean?

a status given by the services?
the netadmin status defined in unreal config itself?

What way would you suggest to raise some bots that have to post fast in that fakelag-less state?
by Rhino Cracker
Sun May 15, 2016 5:56 pm
Forum: Unreal 3.2 Support
Topic: Delay in Messages
Replies: 7
Views: 3120

Delay in Messages

Hi all, on my set up unrealircd most users have a line speed limit. Some time ago I've read about possible causes and that I most likely will have to disable FakeLag, which can only be done by re-compiling with the corresponding compiler-flag set, which is totally not recommended, can lead to instab...
by Rhino Cracker
Thu Apr 24, 2014 2:11 pm
Forum: Unreal 3.2 Support
Topic: Periodical "Connection reset by peer"
Replies: 1
Views: 1261

Periodical "Connection reset by peer"

This is my first post in this forum, so: Hi everyone! I have a problem with my UnrealIrcD 3.2.10.2. I think it is related to Ping timeouts every 10 mins or so . I've set it up on my home PC (which has a pretty good connection for a home line, 100MBit/s down, 5MBit/s up) and everything works fine exc...