Search found 10 matches

by viein
Sun Jul 06, 2014 12:23 am
Forum: Unreal 3.2 Modules
Topic: is these Hooks global ?
Replies: 4
Views: 9642

Re: is these Hooks global ?

i hope i understand well hooks (data) may be sent globaly (except *local_* hooks) but modules actions (in our case block msg ) have a local effect
thanks a lot Stealth
by viein
Sat Jul 05, 2014 10:10 am
Forum: Unreal 3.2 Modules
Topic: is these Hooks global ?
Replies: 4
Views: 9642

Re: is these Hooks global ?

ok but i don't understand why in some modules they check
if (MyClient(sptr))
since the hook data is local the client is surely on that server i really appreciate if you explained me the role of MyClient(sptr) in this case.
by viein
Fri Jul 04, 2014 11:36 pm
Forum: Unreal 3.2 Modules
Topic: is these Hooks global ?
Replies: 4
Views: 9642

is these Hooks global ?

hi
i want to be sure
are the two Hooks global ?
HOOKTYPE_USERMSG and HOOKTYPE_CHANMSG
thanks
by viein
Sun Jun 29, 2014 1:18 pm
Forum: Unreal 3.2 Modules
Topic: CourtRoom Module (Tested on Unreal3.2.9-RC2)
Replies: 18
Views: 48625

Re: CourtRoom Module (Tested on Unreal3.2.9-RC2)

hi
directives should be inside the set block

Code: Select all

set { 
...
suspend-ignore "#Help";
suspend-auto-join "#chan";
...
    };
by viein
Mon Jun 23, 2014 8:51 pm
Forum: Unreal 3.2 Support
Topic: Error binding stream socket to IP
Replies: 1
Views: 2716

Re: Error binding stream socket to IP

hi, have a look at the links above it may help you:

http://www.vulnscan.org/faq#18

http://unreal.x-tab.org/faq#stream
by viein
Sun Jun 22, 2014 9:13 pm
Forum: Unreal 3.2 Modules
Topic: [m_nopartreason] -> Request
Replies: 3
Views: 9599

Re: [m_nopartreason] -> Request

Hello, i think you are talking about: http://sourceforge.net/projects/uircd-modules/files/Channelmodes/noquit/ BUT it affect quit message too if a user is a member of at least one single channel which has mode +P his quit message will be changed into: "Client exited" in all other channel w...
by viein
Sun Jun 22, 2014 7:21 pm
Forum: Unreal 3.2 Support
Topic: Issue command /ircops
Replies: 3
Views: 2690

Re: Issue command /ircops

also see:
http://forums.unrealircd.com/viewtopic. ... ops#p26342
m_ircops must be loaded on all servers to list global ircops
by viein
Sun Jun 22, 2014 7:15 pm
Forum: Unreal 3.2 Support
Topic: Issue command /ircops
Replies: 3
Views: 2690

Re: Issue command /ircops

/ircops command list only Real and not hidden opers
most probably abc and xyz are hidden opers (umode +H) so they aren't shown to normal users,or they are ulined.
did you check that ?
by viein
Sun Jun 22, 2014 6:28 pm
Forum: Unreal 3.2 Support
Topic: "/join #chan override" channel mode +z
Replies: 2
Views: 2549

Re: "/join #chan override" channel mode +z

i tested it channel +z oper not +z, did invite override after that /join it's ok i was able to join the channel but the channel still +z mode not as described in the source quote " if you then do '/join #chan override' it will put the channel -z and allow you directly in." i know about imp...
by viein
Sun Jun 22, 2014 12:51 pm
Forum: Unreal 3.2 Support
Topic: "/join #chan override" channel mode +z
Replies: 2
Views: 2549

"/join #chan override" channel mode +z

m_join: /* This function adds as an extra (weird) operoverride. * Currently it's only used if you try to operoverride for a +z channel, * if you then do '/join #chan override' it will put the channel -z and allow you directly in. * This is to avoid attackers from using 'race conditions' to prevent y...