i hope i understand well hooks (data) may be sent globaly (except *local_* hooks) but modules actions (in our case block msg ) have a local effect
thanks a lot Stealth
Search found 10 matches
- Sun Jul 06, 2014 12:23 am
- Forum: Unreal 3.2 Modules
- Topic: is these Hooks global ?
- Replies: 4
- Views: 9807
- Sat Jul 05, 2014 10:10 am
- Forum: Unreal 3.2 Modules
- Topic: is these Hooks global ?
- Replies: 4
- Views: 9807
Re: is these Hooks global ?
ok but i don't understand why in some modules they check
if (MyClient(sptr))
since the hook data is local the client is surely on that server i really appreciate if you explained me the role of MyClient(sptr) in this case.
if (MyClient(sptr))
since the hook data is local the client is surely on that server i really appreciate if you explained me the role of MyClient(sptr) in this case.
- Fri Jul 04, 2014 11:36 pm
- Forum: Unreal 3.2 Modules
- Topic: is these Hooks global ?
- Replies: 4
- Views: 9807
is these Hooks global ?
hi
i want to be sure
are the two Hooks global ?
HOOKTYPE_USERMSG and HOOKTYPE_CHANMSG
thanks
i want to be sure
are the two Hooks global ?
HOOKTYPE_USERMSG and HOOKTYPE_CHANMSG
thanks
- Sun Jun 29, 2014 1:18 pm
- Forum: Unreal 3.2 Modules
- Topic: CourtRoom Module (Tested on Unreal3.2.9-RC2)
- Replies: 18
- Views: 48983
Re: CourtRoom Module (Tested on Unreal3.2.9-RC2)
hi
directives should be inside the set block
directives should be inside the set block
Code: Select all
set {
...
suspend-ignore "#Help";
suspend-auto-join "#chan";
...
};
- Mon Jun 23, 2014 8:51 pm
- Forum: Unreal 3.2 Support
- Topic: Error binding stream socket to IP
- Replies: 1
- Views: 2737
Re: Error binding stream socket to IP
hi, have a look at the links above it may help you:
http://www.vulnscan.org/faq#18
http://unreal.x-tab.org/faq#stream
http://www.vulnscan.org/faq#18
http://unreal.x-tab.org/faq#stream
- Sun Jun 22, 2014 9:13 pm
- Forum: Unreal 3.2 Modules
- Topic: [m_nopartreason] -> Request
- Replies: 3
- Views: 9742
Re: [m_nopartreason] -> Request
Hello, i think you are talking about: http://sourceforge.net/projects/uircd-modules/files/Channelmodes/noquit/ BUT it affect quit message too if a user is a member of at least one single channel which has mode +P his quit message will be changed into: "Client exited" in all other channel w...
- Sun Jun 22, 2014 7:21 pm
- Forum: Unreal 3.2 Support
- Topic: Issue command /ircops
- Replies: 3
- Views: 2712
Re: Issue command /ircops
also see:
http://forums.unrealircd.com/viewtopic. ... ops#p26342
m_ircops must be loaded on all servers to list global ircops
http://forums.unrealircd.com/viewtopic. ... ops#p26342
m_ircops must be loaded on all servers to list global ircops
- Sun Jun 22, 2014 7:15 pm
- Forum: Unreal 3.2 Support
- Topic: Issue command /ircops
- Replies: 3
- Views: 2712
Re: Issue command /ircops
/ircops command list only Real and not hidden opers
most probably abc and xyz are hidden opers (umode +H) so they aren't shown to normal users,or they are ulined.
did you check that ?
most probably abc and xyz are hidden opers (umode +H) so they aren't shown to normal users,or they are ulined.
did you check that ?
- Sun Jun 22, 2014 6:28 pm
- Forum: Unreal 3.2 Support
- Topic: "/join #chan override" channel mode +z
- Replies: 2
- Views: 2567
Re: "/join #chan override" channel mode +z
i tested it channel +z oper not +z, did invite override after that /join it's ok i was able to join the channel but the channel still +z mode not as described in the source quote " if you then do '/join #chan override' it will put the channel -z and allow you directly in." i know about imp...
- Sun Jun 22, 2014 12:51 pm
- Forum: Unreal 3.2 Support
- Topic: "/join #chan override" channel mode +z
- Replies: 2
- Views: 2567
"/join #chan override" channel mode +z
m_join: /* This function adds as an extra (weird) operoverride. * Currently it's only used if you try to operoverride for a +z channel, * if you then do '/join #chan override' it will put the channel -z and allow you directly in. * This is to avoid attackers from using 'race conditions' to prevent y...