We have a bot in channel that handles the invites via another system, so users might think they have their usual ircnick when they do the invite, but might have gotten theire nick taken by someone else.
Combining +i and +k solves this potential security issue (as done on EFnet/LinkNet servers).
Or ...
Search found 2 matches
- Fri Dec 19, 2014 8:39 pm
- Forum: Unreal 3.2 Support
- Topic: Combining +i and +k channel modes
- Replies: 3
- Views: 3167
- Thu Dec 18, 2014 2:47 pm
- Forum: Unreal 3.2 Support
- Topic: Combining +i and +k channel modes
- Replies: 3
- Views: 3167
Combining +i and +k channel modes
Is this not possible? Any workaround to accomplish this?
I want to avoid people inviting wrong nicks by mistake with the 2nd layer of "security" by a channel key.
I want to avoid people inviting wrong nicks by mistake with the 2nd layer of "security" by a channel key.