New Observation:
The Anope-Server does the same when I assign a bot to the channel via BotServ. Is this a bug? If it is not, it should at least be deactivatable. It is really annoying since it renders my chat unusable after a restart of my virtual machine.
Edit: I cannot reproduce it with the ...
Search found 2 matches
- Wed Jan 27, 2016 8:11 pm
- Forum: Linking servers
- Topic: Linked Stats-Server overrides all channel modes
- Replies: 2
- Views: 18004
- Wed Jan 27, 2016 1:50 pm
- Forum: Linking servers
- Topic: Linked Stats-Server overrides all channel modes
- Replies: 2
- Views: 18004
Linked Stats-Server overrides all channel modes
I use the Denora stats-server. When joining the Stats-Client into a channel the linked server overrides all channel/listing modes immediatly before the client joins. It never happened in Unreal 3.2. What might be the issue?
[14:23:45] [MSG -> statserv]: chanstats add #lounge
[14:23:46] denora.my ...
[14:23:45] [MSG -> statserv]: chanstats add #lounge
[14:23:46] denora.my ...