Search found 32 matches
- Sun Feb 12, 2017 5:48 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] stoprepeat +Z and lenlim module for unreal4.x
- Replies: 18
- Views: 9629
Re: stoprepeat +Z and lenlim module for unreal4.x
They know they are spamming. Why let them know that their message isn't go through so they can change the spam by one letter and bypass it. I can exempt IRCOP's if that is what is wanted. it may be usefull to let them know in case some one greetz joined users twice or more with hello or hi to let t...
- Sat Feb 11, 2017 9:50 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] stoprepeat +Z and lenlim module for unreal4.x
- Replies: 18
- Views: 9629
Re: stoprepeat +Z and lenlim module for unreal4.x
i tested both modules and the stoprepeat doesnt send notice to user as to why his message has been blocked and it also doesnt excempt IRCOP
other than that it works fine
other than that it works fine
- Sat Jan 21, 2017 3:13 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Prevent rejoining too fast after a kick
- Replies: 4
- Views: 3499
Re: [DONE] Prevent rejoining too fast after a kick
tested with updated latest release didnt seem to work no more as well
- Sat Jan 21, 2017 2:54 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Extend floodprot with drop action + repeat trigger
- Replies: 4
- Views: 3576
Re: [DONE] Extend floodprot with drop action + repeat trigger
i updated to latest UnrealIRCd-4.0.10 and +f [2r#D]:15 didnt seem to detect repeated lines
- Fri Jan 20, 2017 9:45 am
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Prevent rejoining too fast after a kick
- Replies: 4
- Views: 3499
Re: [DONE] Prevent rejoining too fast after a kick
tested it workz fine so far nice job once again there Gottem
- Mon Dec 26, 2016 5:38 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Tweaks for +h channel list mode
- Replies: 2
- Views: 2343
Re: [DONE] Tweaks for +h channel list mode
hey there Gottem i tried it out seems to work so far but it seems to miss some output to the halfop as to why he isnt allowed to use command/mode ( this might leave them confused )
other than that so far seems fine (just did some global testing)
other than that so far seems fine (just did some global testing)
- Mon Nov 28, 2016 4:04 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [REQUEST] Server notice on /query nick
- Replies: 2
- Views: 6980
Re: [REQUEST] Server notice on /query nick
thats what MOTD is for when they connect they see the rules and restrictions i dont think its needed to keep sending rules over and over again
they could also simply do /motd or /rules
they could also simply do /motd or /rules
- Sat Nov 26, 2016 4:51 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Repeated spam protection
- Replies: 9
- Views: 4810
Re: [DONE] /notice <user> spam protection
did some testing with it
seems to be working good so far
i also had something come in mind wich is to use the block option (instead of the kick/kickban only) in the +f message text flood as well (per user) example: +f [5t#block]:2
seems to be working good so far
i also had something come in mind wich is to use the block option (instead of the kick/kickban only) in the +f message text flood as well (per user) example: +f [5t#block]:2
- Thu Nov 24, 2016 9:15 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Repeated spam protection
- Replies: 9
- Views: 4810
Re: [DONE] /notice <user> spam protection
tested a bit with it seems to work well
good work there Gottem
good work there Gottem
- Thu Nov 24, 2016 2:02 pm
- Forum: UnrealIRCd 4 modules (third party)
- Topic: [DONE] Repeated spam protection
- Replies: 9
- Views: 4810
Re: [DONE] /notice <user> spam protection
hey there , ive tested a bit with it looks nice and working only make sure to exempt ulined servers and make sure to exempt users sending messages to ulined server incase they need to multi identify for some reason or have another reason why their message doesnt get throu and send multi times to cha...
- Wed Aug 24, 2016 2:31 pm
- Forum: Generic support
- Topic: What is the best blacklist blocks?
- Replies: 4
- Views: 4332
Re: What is the best blacklist blocks?
yes you could add the ones in it you have running in bopm
the one on the website is just 1 working example you could add more
the one on the website is just 1 working example you could add more
- Wed Aug 24, 2016 2:27 pm
- Forum: Generic support
- Topic: IRC link blocked Need HELP pls
- Replies: 4
- Views: 3460
- Wed Aug 24, 2016 2:17 pm
- Forum: Generic support
- Topic: Auto voicing a channel in Unreal 4.0.5
- Replies: 3
- Views: 3374
Re: Auto voicing a channel in Unreal 4.0.5
you could install anope and register channel and do
/msg chanserv levels #channelname set autovoice -1
/msg chanserv levels #channelname set autovoice -1
- Wed Jul 27, 2016 1:45 am
- Forum: Generic support
- Topic: What is the best blacklist blocks?
- Replies: 4
- Views: 4332
Re: What is the best blacklist blocks?
you should use dnsbl module in unreal (blacklist) it works a bit more effiecient than a stand alone bot like bopm / hopm
https://www.unrealircd.org/docs/Blacklist_block
https://www.unrealircd.org/docs/Blacklist_block
- Tue Jul 19, 2016 5:31 pm
- Forum: Spam, drones and proxies
- Topic: how do
- Replies: 2
- Views: 13197
Re: how do
well actually unreal4 has its own dnsbl check if you add blacklists and if proper channel modes are set you should be some what ok against abuse